I am making a case for the T-47's return!

By hothorbust, in Star Wars: Legion

I dig it. Imma try it.

1 hour ago, hothorbust said:

I will present my case with facts and eyewitness testimony. By the end of this trial you will see that my client is innocent…. err viable!

https://thefifthtrooper.com/t-47-in-star-wars-legion/

I been toying with a 11 activation list with t-47 but ye to test it

I'd like to excuse in advance in case I summon the Derrault by posting the 3rd answer to a T-47 threat.

Some additions to the subject, though:
1. I suspect the meta is actually not going into a good direction for the T-47. Bossk and Boba are probably not someting you want to see on the other side of the table if you have a T-47.

2. I also think it would really make sence to take at least one or two Repair droids if you take a T-47. If you catch an unlucky hit by Veers, Bounty hunters or the like the ability to repair the thing might be worth a lot.

3. I think the performance T-47 depends a lot on the objectives, so a high bit is almost as important as alot of activations. The mobility of the T-47 can obviously be nice for key positions or breakthrough. It can be decent for Vaporators as well, because it can neutralize the range advantage of imperials a little bit. If you manage to finish of one small unit and retreat while the rest of your army is behind a line of sight blocker, it can put the red player into a difficult position. If Death Troopers, Tanks or Bossk have to push, they loose a lot of their advantages.

@M.Mustermann I was holding off on replying to the thread at all until they uploaded it to YouTube 😛.

Also, please, The Derrault is my father, you can just call me Derrault.

Noooooo. What have I done?

Just a random thought... Would splitting the gun in half help?

A weapon destroyed result is pretty devastating right now.

5 minutes ago, duck_bird said:

Just a random thought... Would splitting the gun in half help?

A weapon destroyed result is pretty devastating right now.

"Weapon Destroyed" was changed to "Weapon Disrupted" a couple of RRG versions back. Now you don't lose the weapon entirely, just half your dice. Still hurts, but doesn't make the T-47 completely useless if it happens.

I actually have decided the T-47 is fine and it's the scenario decks that need a total re-write. No heroes claiming tokens. No claiming tokens if any enemy unit is within X inches. Missions that only reward destroying units. Missions where scoring is only possible by leaving the table.

11 minutes ago, TauntaunScout said:

I actually have decided the T-47 is fine and it's the scenario decks that need a total re-write. No heroes claiming tokens. No claiming tokens if any enemy unit is within X inches. Missions that only reward destroying units. Missions where scoring is only possible by leaving the table.

Here's an idea I can get behind. The scenarios do drive list composition. I don't necessarily agree with no heroes claiming tokens, but tweaking scenarios could go a long way towards mixing things up.

I wonder how much deployment areas have an impact on the t-47. If i were to use it I would want to use its speed to keep it out of range of most things, use the compulsory move to get it into range 3, fire at the target, use speed 3 to get back out of range. The Long march is the only deployment option that would make that strategy feasible.

It's like a head was cut off and another one took its place.

I just started painting my T-47 and thinking about buying another one! haha

6 hours ago, VisionVoid said:

Here's an idea I can get behind. The scenarios do drive list composition. I don't necessarily agree with no heroes claiming tokens, but tweaking scenarios could go a long way towards mixing things up.

Ditto, I’m always in favor of an expansion of the OCD card options. (Preferably packaged with some sweet thematic terrain).

8 hours ago, jcmonson said:

I wonder how much deployment areas have an impact on the t-47. If i were to use it I would want to use its speed to keep it out of range of most things, use the compulsory move to get it into range 3, fire at the target, use speed 3 to get back out of range. The Long march is the only deployment option that would make that strategy feasible.

Hey JC,

That's a good idea, but the "fixed forward" guns make it hard. The landspeeder (using the crew weapons) is very good at the "shoot and scoot", especially as it can more easily hide behind buildings.

It's interesting that you say Long March makes it viable - I find that Long March actually makes is harder because the battlefield is narrower. I've had more fun with my Airspeeder on Disarray and Battlelines - more juicy flanks to pick on from the edge of range.

I actually find the best way to limit return fire is to only commit the T-47 as part of a "big push" (so it spends the first turn or two doing not much so it doesn't get shot by the opponent's whole army) so they have too many threats to worry about to pick on the T-47.

14 hours ago, TauntaunScout said:

I actually have decided the T-47 is fine and it's the scenario decks that need a total re-write. No heroes claiming tokens. No claiming tokens if any enemy unit is within X inches. Missions that only reward destroying units. Missions where scoring is only possible by leaving the table.

Fix a bunch of cards, or make some new 'better' scenarios, in the vain hopes they will get picked when you play.

OR

Drop the points value of the t-47 to 140 in an errata card next rules update.

???

8 hours ago, lologrelol said:

Fix a bunch of cards, or make some new 'better' scenarios, in the vain hopes they will get picked when you play.

OR

Drop the points value of the t-47 to 140 in an errata card next rules update.

???

The 47 doesn’t need errata, so it makes more sense to add scenarios.

1 hour ago, Derrault said:

The 47 doesn’t need errata, so it makes more sense to add scenarios.

Yup. The bigger “ecosystem” is the less of a rigid meta can develop. See also: adding more factions.

Would it help if Arsenal was changed, allowing movement actions to interrupt the attack?

I like that idea. Compulsory move, shoot front weapon, move, shoot back weapon.

If they changed arsenal it would make Weiss crazier. Shoot at R3, move into R2, shoot.

Points aside the only thing that bugs me about the T47 is trying to use both arcs.

11 minutes ago, steveisbig said:

If they changed arsenal it would make Weiss crazier. Shoot at R3, move into R2, shoot.

Points aside the only thing that bugs me about the T47 is trying to use both arcs.

I thought they shoulda given the add-on weapons a 360 degree firing arc.

The t-47 is just wrongly designed from the start. Cover + armor was not helpful untill the new pilot, wich added cost.

The guns are nice, but it's anti-vehicle and vehicles is't that popular.

The harpoon is very hard to use for it's intended purpose and when it works, it's not even that great effect.

The ground buzzer is expensive for it's lack of keywords, range and impossability to use combined with the forward guns.

The unique pilot is situational att best.

All these designed flaws is what makes the airspeeder feel overpriced. You pay for alot of stuff that dosen't benefit the unit all or very little. The unit can still peform, but it will not do anything that another unit/units does either for less points or more effective

It got the speed and durability, but it suffers from classic FFG wave 1 sickness. Some scenarios might "help" it, but it really needs to go back to the drawing board.

It's an awesome looking model though.