Boba, Fearless, Marauder, Han, Perceptive Copilot, Angled Deflectors. Triple modded red and green dice, 1 stress. Double modded red and green dice + boost, 0 stress.
New Resistance Cards are Combowing's return (Also new leak!)
1 minute ago, Q10fanatic said:Boba, Fearless, Marauder, Han, Perceptive Copilot, Angled Deflectors. Triple modded red and green dice, 1 stress. Double modded red and green dice + boost, 0 stress.
| Boba Fett — Firespray-class Patrol Craft | 86 |
| Fearless | 3 |
| Perceptive Copilot | 8 |
| Marauder | 6 |
| Han Solo | 12 |
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Ship Total: 115
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|
12 minutes ago, Kaptin Krunch said:I don't literally have issues with the number of words- That's a comedy point used for emphasis. The thing i have issues with is that ability text is historically underpriced and game warping.
In that case, I think singling out the Resistance transport kind of obscured your point. That being said, I agree with you there too some extent- It would be nice if generics were better represented. At this point, I think the solution is probably no longer removing destroyed ships until after they've engaged. Generics don't have a whole lot of room to go lower, and while raising the cost of initiative 5 and 6 pilots will help, raising that price too much will make it hard to include them in lists.
Oh yeah, I'm not panicking. He'll be stupid expensive. The Boba fanboy in me is loving the absolute terrifying theme of it all though.
He could very easily become the point fortress/ace that Scum lacks in the 120 range.
Edited by Q10fanaticResponding to Fickle
17 minutes ago, Kaptin Krunch said:Generic ships without upgrades are comically non-viable, so they effectively cannot fight. (With any sembalance of being successful)
Upgrade cards and pilot abilities that are not bullseye based all devalue dials, and these cards are particularly egregious in their amount of devaluation.
Look at how much more a squad of 5x Black Squadron Scout with Crackshot (I flew that **** for 2 months) has to make correct decisions with imperfect information than some **** like Poe, a random pod (leia) and IDK, Lulo and an X-wing? It's comically harder
Also chutes and latters has no actual movement- just counting.
I don't literally have issues with the number of words- That's a comedy point used for emphasis. The thing i have issues with is that ability text is historically underpriced and game warping.
The Black Squadron Scout is a bad example to use though, as it's pretty much universally regarded as significantly over-costed when compared to the Planetary Sentinel, in much the same way as the Republic ARC and Torrent I3 generics are when compared with their I2 equivalents.
Also, looking at the Seattle System Open, there's a few generic ships with minimal or no upgrades in the top 16.
https://listfortress.com/tournaments/717
Edited by JarvalLeia. ❤️

In game terms, a much better Kanan, but requiring 2 crew slots. Points will be interesting.
*edit*
Also, the synergy between Kaydel Connix and Leia Organa is so ❤️.
Edited by theBitterFig
Can't tell if thread is troll or not, but the concept that only generics require skill to play and are the sole wholesome part of the game is laughable at best.
Major Vermeil (and the TIE Reaper in general) would also enjoy some Angled Deflectors!
Eh..reaosrs have a hard time getting their actions as is
Anyway, ffg did a good job of making sure we didn't get 1st Ed reinforce so I really don't see angled being a thing outside of action stacking pilots, especially force users
Even then, at 4/5 health that's not the end of the world
Edited by ficklegreendice34 minutes ago, Q10fanatic said:Boba, Fearless, Marauder, Han, Perceptive Copilot, Angled Deflectors. Triple modded red and green dice, 1 stress. Double modded red and green dice + boost, 0 stress.
Y tho? He has a native coordinate, albeit red. But most Boba lists include an L3 anyways, so that can be gotten around. Cool trick, but superpricey.
59 minutes ago, Kaptin Krunch said:Generic ships without upgrades are comically non-viable, so they effectively cannot fight. (With any sembalance of being successful)
Upgrade cards and pilot abilities that are not bullseye based all devalue dials, and these cards are particularly egregious in their amount of devaluation.
I don't literally have issues with the number of words- That's a comedy point used for emphasis. The thing i have issues with is that ability text is historically underpriced and game warping.
OK, fair enough. Wordy isn't the issue. In which case, I think your are incorrect about these upgrades devaluing dials.
As FGD points out, they are all Action neutral, which means that the only advantage is having all the right pieces in the right place at the same time. Since none of these have infinite range, that means having 2 friendlies, their commander, and an enemy target all in position on the correct turn. That sounds like some heavy dial action to me.
Lastly, for me, flying around in circles on a 3x3 mat to land a bullseye is boring as ****. These are the kind of cards that make me want to play.
As far as generics go, I really don't see 200 points as anything more than Ace Wing/Top Gun. With any luck, generics will shine in Epic.
Edited by Darth Meanie13 minutes ago, player3010587 said:Y tho? He has a native coordinate, albeit red. But most Boba lists include an L3 anyways, so that can be gotten around. Cool trick, but superpricey.
Because both it and Han are red, so you can't use both.
13 minutes ago, player3010587 said:Y tho? He has a native coordinate, albeit red. But most Boba lists include an L3 anyways, so that can be gotten around. Cool trick, but superpricey.
This allows you to do that without L3. Yes, super pricey but more pricey than an escape craft?
Actually, I would run Boba with Slave I, Fearless, and Angled Deflectors. You can 3 bank or 1 hard every turn and still get double mods and get to choose your direction at I5 activation. I ran double firespray all this Hyperspace season and this makes him better, imo.
2 minutes ago, thespaceinvader said:Because both it and Han are red, so you can't use both.
And that's why the Boba lists take an L3. Because nobody cares about actions being red if you do them before your blue maneuver.
3 hours ago, ficklegreendice said:even holdo's funny stress taking only works if she can transfer a token first
Don't think so.
You may choose a ship at range 1-2.
You may give that ship a token.
You may receive a token.
Seems to me the two steps are mutually exlusive of each other.
Personally, I think Holdo will be bonkers good and I can't wait. So many shennanigans.
42 minutes ago, Micanthropyre said:Can't tell if thread is troll or not, but the concept that only generics require skill to play and are the sole wholesome part of the game is laughable at best.
Mostly, I suspect the fear is the recrudescence of combo-wing, and in that, generics suffer the most, having no innate ability to combo with.
2 minutes ago, The Penguin UK said:Don't think so.
You may choose a ship at range 1-2.
You may give that ship a token.
You may receive a token.
Seems to me the two steps are mutually exlusive of each other.
Personally, I think Holdo will be bonkers good and I can't wait. So many shennanigans.
you're right,
I imagined a "then" in there somewhere
My take?
Korr Sella is definitely the sleeper hit. At least for Resistance. I mean, think about it:
Primed thrusters lets you do stuff with multiple stress
Rey's falcon lets you do stuff with multiple stress
Admiral Holdo and several other crew let you do stuff with multiple stress, as do the pod and transport pilots.
Really, to me it seems the Resistance is definitely the "under duress" faction. They can do crazy awesome things, but at a heavy, heavy stress/strain cost. With Korr, you can now get rid of that at one go. Thannisson? No problem. Sloane? No problem. Panicked Pilot?!?! No problem.
It's crazy.
Angled deflectors is really meh to me. A focus is usually better than reinforce for its versatility, especially at low I and/or against aces. Against swarms it can vary. I've been playing a lot of Wulffwarro lately and I pretty much never reinforce with him since my build lets him get focus/evade every turn. Many, many turns that means he takes 0 damage instead of 1-2, which is infinitely better.
Remember that reinforce always lets at least one damage in from every single attack. This includes that devastating critical damage, and with less shields, that will hurt even more. Plus reinforce can be flanked and then it doesn't do you much good at all, especially since this is mainly for the less maneuverable ships in the first place. Defenders can't take it, Vader might like it with Hate but then he's giving up another use of Hate before he dies anyway. I see punishers, Scurrgs, and BTL-Bs as its main users, with possibly selfless B-Wings or Boba as secondary users.
I definitely don't see anything game-breaking here. It all depends on points.
Edited by ClassicalMoseras an anti-stress mechanic, Holdo isn't super great (compared to like Cassian Uwing and such). She shines in just how flexible she is
Stress is just one possible use of her, you could also take off wep disabled (black 1, r2), ions, strains, red locks (less useful given incoming Passive Sensors, but still gonna give Vader a **** of a headache) etc in addition to handing out mods
her flexibility is kept in check by the fact that she doesn't actually generate free mods or just remove bad tokens (like cassian), and ofc that she can't stack token of a type on herself or others
so basically, amazingly cool card design that has plenty of in-built checks and balances
looking forward to it
Edited by ficklegreendice5 hours ago, intoxicatedALF said:I have a copy of the new ships.
The ones we haven’t seen until now:
TRANSPORT
Cova Nell (I4) - While you defend or perform a primary attack, if your revealed maneuver is red, roll 1 additional attack die.
Nodin Chavdri (I2) - After you coordinate or are coordinated, if you have 2 or less stress tokens, you may perform 1 action on your action bar as a red action, even if you are stressed.
POD
BB-8 (I3) - During the Systems Phase, you may perform a red [barrel roll] or [boost] action.
Finn (I2) - While you defend or perform an attack, you may add 1 blank result, or you may gain 1 strain token to add 1 focus result instead.
EDIT: Forgot Quick Builds:
Cova (Lvl 3) - Composure, Leia, Korr
Pammich (Lvl 2) - Autoblasters, R5-X3, Kaydel Connix, Spare Parts
Nodin (Lvl 2) - Plasma torps, Angled Deflectors, R2-HA
Logistics Division Pilot (Lvl 2) - Proton Torps, Larma, Holdo
Rose (Lvl 1) - PZ-4CO
Finn (Lvl 1) - Predator
BB-8 (Lvl 2) - Autoblasters, Afterburners
Vi Moradi (Lvl 1) - GA-97
1-threat pods?!
That's stinking cheap!
Cova Nell looks very strong, and BB-8 is hilarious (resistance Sabine, anyone?).
I think Hera Syndulla is going to be begging me to leave the rebellion for her kindred spirits in the Resistance.
Edited by ClassicalMoser27 minutes ago, Darth Meanie said:OK, fair enough. Wordy isn't the issue. In which case, I think your are incorrect about these upgrades devaluing dials.
As FGD points out, they are all Action neutral, which means that the only advantage is having all the right pieces in the right place at the same time. Since none of these have infinite range, that means having 2 friendlies, their commander, and an enemy target all in position on the correct turn. That sounds like some heavy dial action to me.
Lastly, for me, flying around in circles on a 3x3 mat to land a bullseye is boring as ****. These are the kind of cards that make me want to play.
As far as generics go, I really don't see 200 points as anything more than Ace Wing/Top Gun. With any luck, generics will shine in Epic.
Epic is not a real format- it's a meme at best.
You know that 'action neutral' is bull ****, right? When your 30-something ship is feeding actions and destressing your 80 point ship that's effectively bonus mods.
Also Leia has infinite range, what are you smoking?
Range 0-2 is also a ******* massive bubble for holdo.
6 minutes ago, Kaptin Krunch said:
You know that 'action neutral' is bull ****, right? When your 30-something ship is feeding actions and destressing your 80 point ship that's effectively bonus mods.
eh...no
it's only bull if you somehow cannot target the 30+ ship that has no defensive tokens and is now stressed (and, if it's anything but the yt, has no ability to reposition)
plus, if you're paying THIRTY+ points just for "bonus mods"...i mean hey, you could get those for cheaper in other factions and in other ways
this "comboing return" aint got **** on rebel beef
Edited by ficklegreendice5 minutes ago, Kaptin Krunch said:Epic is not a real format- it's a meme at best.
FIGHT ME!!! 😡
11 minutes ago, Kaptin Krunch said:Epic is not a real format- it's a meme at best.
You know that 'action neutral' is bull ****, right? When your 30-something ship is feeding actions and destressing your 80 point ship that's effectively bonus mods.
Also Leia has infinite range, what are you smoking?
Range 0-2 is also a ******* massive bubble for holdo.
Bro, dude. You need to chill. Did someone upset you?
The sky is not falling, the devs have never been more attentive to the desires of the players. This is nothing like Fenn Rau/Sensor Jammer/Maulzra/TLT double-tap crap. The comparison is absurd.
1E epic had issues because it was created as an afterthought very early in the life-cycle of 1E. Many of us are very much looking forward to what 2e epic brings to the table (above all: OBJECTIVES). "It's a meme at best" is just spiteful language.
If the resistance starts suddenly smashing things with low-health-and-defense pods and transports, color me very much surprised. The points adjustment will almost certainly make their I5 aces go up and generics go down and beyond that, why speculate? If Poe starts seeing play again, I would welcome that. There's really nothing NPE here, just a bag of cool parlor tricks that will probably go down in flames very quickly.
Edited by ClassicalMoserGrammar :p

