New Resistance Cards are Combowing's return (Also new leak!)

By Kaptin Krunch, in X-Wing

Just now, GreenDragoon said:

... without a mod slot...

*laughs in code*

1 minute ago, FlyingAnchors said:

Re-inforced tie defenders.

Are... worse than focussed TIE Defenders, because you can spend that focus on offence or on getting to not being hit at all, whereas the reinforce doesn't work to block the last hit. WHich now only need to lose 3 shields, not 4, to get half points.

Seriously, this isn't the world-collapsing thing it looks like at first blush - unless you can get offensive mods passively, or are a support ship that doesn't need its action to support, it's relatively rare that you're going to want to take a reinforce action.

I'm seeing it being great on Palob and 4LOM, potentially (though the chance of PS kill gets a lot higher with Palob, and Debris Gambit is very similar in terms of utility), maybe Poe, but mostly just... not being all that useful.

Thematically, Kylo munitions will ditch much of the OP Resistance stuff. Unfortunately, all the good Kylo lists are 3 ships and no munitions.

Angled deflectors will be fun with Sai and Redline ! :)

In ANH Death Star attack run, Red Squadron pilots are given 2 pre-battle orders: set X-foils in attack position, and set deflector shields to double front.

The first got into the game with the config card. Now the second one is in with Angled Deflectors. The movie fanboy in me is happy.

I remember playing X-Wing Alliance on PC, you had options to recharge shields on one arc at the expense of the other. You could also transfer power from weapons systems to shields and viceversa. Just realised the first bit is accomplished with R2 astros XD.

So please FFG, let us field 4 Red Squadron Vets with Prot Torps, R2s and Angled Deflectors in 200 pt, and make my day. I will call them Luke, Wedge, Biggs and the rest in my head.

Edited by LUZ_TAK

Lol overreaction

Hopefully already been addressed by now, but the length of text is really the only egregious things about these cards.

Other than Leia (who probably costs like a whole ship) none of them even approach the degeneracy of 1st Ed. They're all transfers, which is action neutral, AND range limited so they're not 1st Ed manaroo

Basically, they're more flexible versions of the coordinate action

even holdo's funny stress taking only works if she can transfer a token first

these crew are strong moreso because they'll screw with your target priorities (Crew carrier gonna have a big ol bullseye on it) than anything they'll do to the game itself

Edited by ficklegreendice

As a tertiary Resistance player who has to hunt upgrades out of faction, it's nice to be the cool kid on the block at least for a little while. It's hilarious how badly they're making us chase upgrades again in 2.0.

I do like how the minus one shield for Angled Deflectors opens up game space design ideas with the half point threshold value for even health ships. That's a good thing.

Oh wait... All the main Rebellion ships are even health.... Whoops!

Redline with Angled Deflectors + Fifth Brother comes to mind, as he is usually focus-fired.

Edited by Rossetti1828

So, Resistance is now the faction of token shenanigans. Cool.

I’m not in a huge panic yet. It helps if you have one ship out of range, but if multiple ships are at range I’m not sure it’s super helpful (for example, having a coordinating platform or the Holdo token swapper out of range of enemies is fine and good, but once in range there’s options to burn it down instead of the heavily token stacked friend)

12 minutes ago, ScummyRebel said:

So, Resistance is now the faction of token shenanigans. Cool.

no, that's CiS where a token can be turned into a large number of effects and shared between network calculatiors

Resistance is a advertised, "super aces" and their support (granted they don't have anything as potent as the aethersprite, but still)

1 hour ago, Synel said:

The card art for Angled Deflectors is kind of ironic, haha! I don’t think it can go on any ship that doesn’t initially have a shield value, because all other stat-dependent upgrades (stealth device, Hull/shield upgrades, etc.) are based on the ship’s printed value. So, I think the tie aggressor is the “baseline” empire ship that can take it, no interceptors or /ln, sadly.

However, keeping in mind the Empire, Redline looks like a good option for this upgrade - as far as a ship that doesn’t have reinforce and might be able to use it effectively. He still gets a Lock!

Points costs of those upgrades are based on printed values and no upgrade requires a specific stat to be on the ship card, just that the ship have the stat during squad building. Taking a shield upgrade would unlock Angled deflectors for that ship. Means it is a 2 mod slot upgrade for those. Also expensive a heck for the only ship that has no shields baseline and can equip a shield upgrade + this (TIE/In). I highly doubt the combo will see play competitively, though maybe Shield + Angled Soontir might hit the table once or twice during list testing.

Resistance, I think, has always been envisioned as the resource shenanigans faction. Even from their conversion to 2.0, it was fairly evident that they're going to be the "do the most with the least" group. Think about it. Each of the T-70 Aces has a stress mitigation ability. Poe's pilot ability is a baked-in PTL from 1.0. The tech upgrades allow you to perform an action before checking for stress with Pattern Analyzer, spend a focus to change a non-eyeball result to a hit with Advanced Optics, Targeting Synchronizer allows friendly ships at range X (0 - 2, I think, as I don't have the reference right in front of me) to ignore the Lock requirement, Primed Thrusters gives you access to boost or barrel roll actions even while stressed...

Resistance As have the option to boost or rotate their turret after performing any action...

Shall I go on?

1 hour ago, LUZ_TAK said:

In ANH Death Star attack run, Red Squadron pilots are given 2 pre-battle orders: set X-foils in attack position, and set deflector shields to double front.

The first got into the game with the config card. Now the second one is in with Angled Deflectors. The movie fanboy in me is happy.

I remember playing X-Wing Alliance on PC, you had options to recharge shields on one arc at the expense of the other. You could also transfer power from weapons systems to shields and viceversa. Just realised the first bit is accomplished with R2 astros XD.

So please FFG, let us field 4 Red Squadron Vets with Prot Torps, R2s and Angled Deflectors in 200 pt, and make my day. I will call them Luke, Wedge, Biggs and the rest in my head.

1. 3 would be more Thematic.

2. Iirc most of the astros during the Death Star attack run were not R2s but flower pot heads (mix of R4s and R5s).

33 minutes ago, Rossetti1828 said:

Redline with Angled Deflectors + Fifth Brother comes to mind, as he is usually focus-fired.

Yeah, Redline is like, core userbase for this.

9 hours ago, Captain Lackwit said:

You had me at "Leia gives Poe white K-Turns".

You doubly had me at, "I6 Han can have The Falcon with 3 force points and can coordinate Poe and give him a white K turn if they **** well please".

They're trying to get me to buy this faction. That's what they're doing. And. It's working.

13 minutes ago, ficklegreendice said:

Resistance is a advertised, "separate font size" and their support

🤔

But seriously, I don't like that there are cards in this wave designed to just help aces who already out-joust generics out-joust generics harder. 100 points of Poe shouldn't be able to fly at 100 points of T-70 generics and trade shots, k-turn, then do it again, and come out on top - but when the round he k-turns he gets to take a lock and a reinforce, what do the poor generics get?

10 minutes ago, svelok said:

🤔

But seriously, I don't like that there are cards in this wave designed to just help aces who already out-joust generics out-joust generics harder. 100 points of Poe shouldn't be able to fly at 100 points of T-70 generics and trade shots, k-turn, then do it again, and come out on top - but when the round he k-turns he gets to take a lock and a reinforce, what do the poor generics get?

Given how Poe isn't actually that popular because he's INCREDIBLY EXPENSIVE, it's not really an issue (especially because you could...just kill the tokenless, stressed transport???)

As for what generics get? The shaft. They're not really designed to be effective in resistance, as even the t70 seems overpriced at the base level

Best you can hope is that they can support their heroes ala Tubbs or m9-g8

Both the resistance and FO have premium pricing on their ships due to their manueverability or other factors, so they have pretty **** generics (ups excluded)

FO will be better off because their TIE fighters could def come down in cost to be efficient. No reason the SF + gunner should be pricier than the Arc, small base loveliness aside

Edited by ficklegreendice
7 hours ago, Captain Lackwit said:

Wow that is frakking bonkers. Are you seriously telling me I can reinforce an A-Wing? Not that I would, but I could? Good lord... and only for the cost of minus one shield?

Technically, you COULD put this on a TIE Interceptor... Which is... Kind of insane. Doubly so, I could throw it on a Kihraxz, put a shield upgrade back on... Oh god.

**** this is a game changer. Straight up. Holy crap. And correct me if I'm wrong, but shields do not need to be active to be able to use reinforce? You can just... use it? Good grief.

I can't see the card image, but looked it up and the source I found said the text says:

"Angled Deflectors, modification, small or medium base with Shield Value of 1 or more: adds Reinforce action to the bar, lose one shield"

Honestly this doesn't seem that bad to me for most ships. Yes, a TIE/fo or whatever could give up its shield to gain the reinforce action, but to get any benefit out of it you've got to have the reinforce token stop 1 damage plus as much damage as the focus or evade token you could have won with the action you just used to generate the reinforce token.

8 hours ago, Captain Lackwit said:

Imagine these with TIE/FOs and Hux on a boat. Oh my GOODness...

If Hux orders all the TIE/fo to reinforce, and they focus as their own action....frankly I think it's a net loss.

  • They're already agility 3 with a focus token.
  • Reinforce cannot be used to prevent the last uncancelled hit or critical the way evade could. Therefore any attack where reinforce is relevant must still be doing at least one damage
  • With the TIE/fo giving up its shield token to equip the modification, it can therefore never survive more than three such attacks
  • Hux could already issue a general evade order, and an evade token, whilst it can only be spent once, is still basically guaranteed to prevent one damage, meaning the reinforce token now has to prevent 2 damage to 'break even'
  • You're stressing both Hux's ship and the TIE/fo to issue this order
  • Only the TIE/fo being shot at benefits from a reinforce token, whilst a general target lock order benefits everyone except the ship under fire (on the assumption that ship will probably get initiative killed)

Don't get me wrong, I think it's good. But it's a good option for ships which are:

  • Agility 2 or less or Agility 3 with no access to evade actions
  • Still have at least 4 hit points after paying the shield token to equip this
  • Critically - get multiple actions per turn and have a high enough initiative to know what facing to reinforce.

7 hours ago, All Shields Forward said:

Angled Deflector Vader. Yeeess.

This. I think Hate/Darth Vader and Poe Dameron are the most obvious potential beneficiaries.

not having points upfront really lends itself to premature panic

unless angled deflectors are free, I'm not sure they'll be the scourge people may be expecting

Just thinking through: the one nasty combo I can see for Angled Deflectors with the First Order is Ace TIE/fo pilots with Fanatical.

Since equipping the card means you start unshielded, Fanatical is triggered immediately....meaning you don't need offensive focus tokens and can reinforce for your 'normal' action.

I still think that's worse than an evade token on a high agility TIE/fo, but it might be worth a look.

I suspect it'll be priceless on Redline, since you can reinforce and then acquire a target lock, even off advanced sensors (since the lock isn't an action)

Edited by Magnus Grendel


Speculation time!

Will Angled deflectors

1) Have a single point cost

2) Scale by base size like Expert Handling and Engine Upgrade

3) Scale by agility like Stealth Device, Hull Upgrade, and Shield Upgrade?

4) Something else entirely?

Edited by Squark
10 hours ago, Kaptin Krunch said:

i'm saying words are bad for the game because they devalue dials and make it closer to playing a card game.

I guess you could go back to Chutes and Ladders. That one is still strictly movement based.

The only way this matters is if naked ships can't fight. Otherwise, all these loquacious cards are completely optional and can simply used by the more sesquipedalian crowd.

Edited by Darth Meanie
5 minutes ago, Squark said:


Speculation time!

Will Angled deflectors

1) Have a single price

2) Scale by base size like Expert Handling and Engine Upgrade

3) Scale by agility like Stealth Device, Hull Upgrade, and Shield Upgrade?

4) Something else entirely?

Whatever keeps em off ahsoka because she will be monstrous otherwise

Otherwise, I'm all for these upgrades. Alongside some point changes, might actually make me wanna get into resistance.

Edited by ficklegreendice
5 minutes ago, Darth Meanie said:

I guess you could go back to Chutes and Ladders. That one is still strictly movement based.

The only way this matters is if naked ships can't fight. Otherwise, all these loquacious cards are completely optional and can simply used by the more sesquipedalian crowd.

Generic ships without upgrades are comically non-viable, so they effectively cannot fight. (With any sembalance of being successful)

Upgrade cards and pilot abilities that are not bullseye based all devalue dials, and these cards are particularly egregious in their amount of devaluation.

Look at how much more a squad of 5x Black Squadron Scout with Crackshot (I flew that **** for 2 months) has to make correct decisions with imperfect information than some **** like Poe, a random pod (leia) and IDK, Lulo and an X-wing? It's comically harder

Also chutes and latters has no actual movement- just counting.

I don't literally have issues with the number of words- That's a comedy point used for emphasis. The thing i have issues with is that ability text is historically underpriced and game warping.