On 6/5/2019 at 11:32 PM, Kdubb said:As I put my “ just learn to read lolz” trolling armor on, just want to say this type of stuff can actually be a significant hurdle for new and perspective players.
No lie, the strut card or whatever for the vulture droids alone pretty much convinced me I didn’t actually want to buy back into the game like I thought I did a month or so ago.
As a comparison, Magic has some lengthy card text, but unless you are talking about awful early magic designs, I have never had to read a card more than 3 times to understand what was happening. A big help comes from a lot of their key wording.
Let’s take Holdo here (not necessarily difficult to see how she works, but an easy example)-
Here is how the card could read with some simple key wording.
”Before you engage, SEARCH 2. Then EXCHANGE 1 with that ship. (Reminder text explaining key word)”
Now you might say the need for reminder text just makes it pointless to have the keywords. That’s wrong, because if you are NOT a new player or reading the card for the first, second or perhaps third time, you will know exactly what the card is doing by reading the first 9 words instead of having to scan all 42 of them.
I know to many of you that may seem like a small thing. Perhaps even unnecessary. But I’m telling you- It’s things like this that make your game not only fun, but widely accessible.
The thing is, even MTG only keywords stuff they do several times. This exchange doesn’t seem like something that is likely to be repeated.