Is X-Wing on the decline?

By AllWingsStandyingBy, in X-Wing

On 6/5/2019 at 8:27 PM, ClassicalMoser said:

Question for those of you that have been playing for longer: How many people do you know who quit because of 2.0, but then came around later and got back in and are now happy that the game got revised? I know a couple like this but not a representative sampling.

Everyone I know who played 1.0 till the end converted over to 2.0. That's myself, my buddy who I play with weekly, and then the 6-7 guys at the local club. Which isa club that has now grown to have about 10-12 regular to semi-regular players of X-Wing.

Only people I know who don't play 2.0 dropped X-Wing before it was even announced.

8 hours ago, ficklegreendice said:

Eh, I don't see anything but a marked improvement to gameplay after the banishing of combo-wing (tm) and bull turrets

While I can't argue with this, or any of what you said, I would add this:

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While there's less upgrade spam, this is actually a good thing . It means your ability to play the dang game matters more than your ability to slap TLT on something

Plenty of "naked" ships are in fact far more dynamic than they were in 1st Ed thanks to ship abilities and linked actions, so there's still A LOT of decision-making involved in the actual gameplay.

While I agree with this on some level, I also think that in a game that includes upgrades, those upgrades had better be useful. Maybe not obligatory, but perhaps more like well-advised.

If "naked" ships can always take the day, then upgrades are no longer a thing. Why waste the points? Or, they become afterthought filler because you haven't got 200 points in naked ships.

While "combo-wing" is bad, "customization-wing" needs to be a strong part of the game for 2 main reasons:

A. The game comes with Upgrade cards. They had better be useful.

B. For many people, list building is part of the fun. Picking your astromech should be relevant to success.

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The only feasible reason I can determine for losing interest in the game is simply burn-out.

Or boredom. Dropping new ships and dials is not enough: it's the new upgrade possibilities that keep the game the most vibrant. " No, this one goes here, that one goes there!" is important.

If them game is just Dials and Dice, a very creative aspect of the game is lost. Also, it just becomes a game of spatial relations (learning to judge template placement} and randomness. Not that exciting in the long term for many, I would think.

I would actually argue that sub-optimal upgrade choices should be part of the game. Not intentionally, but simply as part of the evolution of things. Git Gud should involve ferreting those out and avoiding them.

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****'s been around since 2012 . I was still in college!

For me, that game is Magic the Gathering. Let's hope XWM is still here when you are 50. :blink:

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I myself took an extended break, both from burnout and due to real life being a prick, but I came back for the republic. The new mechanics being introduced through the prequel (and, soon, sequel) factions gives me hope for the game going forward

I guess for me the extended break was just keeping on with 1.0. My hope is that Epic and narrative play offers players something more than the same old grind with new ships. This game really, really can (and should} be something more than 200 point battles.

I will miss Minefield Mapper. The card that everyone loathed as OP and yet no one played.

Edited by Darth Meanie
8 hours ago, Darth Meanie said:

Or boredom. Dropping new ships and dials is not enough: it's the new upgrade possibilities that keep the game the most vibrant. " No, this one goes here, that one goes there!" is important.

If them game is just Dials and Dice, a very creative aspect of the game is lost. Also, it just becomes a game of spatial relations (learning to judge template placement} and randomness. Not that exciting in the long term for many, I would think.

^This. Boredom. Im feeling bored. 7 factions has created a 'get in line and wait' scenario for your favourite faction. no new content over a long period is hurting some factions. Does FFG want you to buy into more than one faction? Absolutely. Im betting there are players out their with ships from all 7 factions. What if u want to stick with fewer factions or just one faction? you can, its just that this is a game of patience waiting for new content to come out thats for your faction.

Im not a big clone wars fan. like the jedi starfighters but not planning to get them. Thats just me. I have more than enough ships,would dearly love some new pilots and/or upgrades for my faction.

i think the game has expanded too quickly. the release of ships in each wave is diluted with 7 factions. the newest factions are great. im just not going to buy them. FO and Resistance have limited options. Reprints without new content is helping newer players but not older players.

Edited by Da_Brown_Bomber
48 minutes ago, Da_Brown_Bomber said:

^This. Boredom. Im feeling bored. 7 factions has created a 'get in line and wait' scenario for your favourite faction. no new content over a long period is hurting some factions. Does FFG want you to buy into more than one faction? Absolutely. Im betting there are players out their with ships from all 7 factions. What if u want to stick with fewer factions or just one faction? you can, its just that this is a game of patience waiting for new content to come out thats for your faction. i think the game has expanded too quickly. the release of ships in each wave is diluted with 7 factions. the newest factions are great. im just not going to buy them. FO and Resistance have limited options. Reprints without new content is helping newer players but not older players.

If you would stop complaining 24/7 in every other thread and start playing & trying new things, you might just get over yourself. There are several Scum lists that are perfectly viable in both extended and hyperspace: 4 Fangs, 3 Fangs, 4 Starvipers, DreaLok, FennGuri.FennBoba, KetsuTerochTalonbane, KetsuTerochKavil. There was even a KimogilaScurrgQuadjumperYwing list that did very well in Denver. What more do you want?

But seriously, what do you want? Of course, they are first going to re-release all ships from 1.0. If you already own them: nice, you don't have to pay anything to keep playing the game. Why are you complaining? It sounds as if you preferred to buy everything again. Because that is what you would be complaining about if they re-released Scum ships with new content.

If you feel bored, take a break or do something new. But don't try to make everyone else miserable. It won't have an impact on FFG and it shouldn't because Scum is fine. But you might just be loud enough to drag down others.

3 minutes ago, GreenDragoon said:

If you would stop complaining 24/7 in every other thread and start playing & trying new things, you might just get over yourself. There are several Scum lists that are perfectly viable in both extended and hyperspace: 4 Fangs, 3 Fangs, 4 Starvipers, DreaLok, FennGuri.FennBoba, KetsuTerochTalonbane, KetsuTerochKavil. There was even a KimogilaScurrgQuadjumperYwing list that did very well in Denver. What more do you want?

But seriously, what do you want? Of course, they are first going to re-release all ships from 1.0. If you already own them: nice, you don't have to pay anything to keep playing the game. Why are you complaining? It sounds as if you preferred to buy everything again. Because that is what you would be complaining about if they re-released Scum ships with new content.

If you feel bored, take a break or do something new. But don't try to make everyone else miserable. It won't have an impact on FFG and it shouldn't because Scum is fine. But you might just be loud enough to drag down others.

I want some new pilots. Ketsu-Teroch-Kavil is my fav list right now. Have played 4 fangs and liked it. Drea Lok is a strong list, just cumbersome to fly. Fenn is awesome, ur classic high risk -high reward pilot. I was impressed with the Kimo-Nym-Qdj-Y list, fearless and inventive. Starvipers are an excellent jouster, need to try them but only have one... might throw Guri in my next squad and see what happens. Maybe you can take my complaining rating down to 23/7 now?

I wonder if ill ever get to use my 3 jumpmaster5K's? Im optimistic the jump5K will get buffed back into the realms of playabilty again. I think scum needs a torp carrier for those new plasma torps that are coming.

In regards to customization, I feel there are FAR more viable options than in second Ed (ie TLT and bombs or Vi mods extravaganza). The fact that there are physically less cards per ship is misleading given the 9 or do upgrade nym always had the same loadout every time

In 2nd Ed, big bombers can still be loaded for bear, as can the gunboat and the sith.

Once points are jostled (a feat formerly deemed impossible without autoinclude titles) and large bases become more viable, we'll have more slots to play with!

Plus I'd readily bet that Delayed Fuses, passive sensors, and Diamond Borons are going to really bust open some silly builds

also, resistance support jank

Edited by ficklegreendice
30 minutes ago, ficklegreendice said:

In regards to customization, I feel there are FAR more viable options than in second Ed (ie TLT and bombs or Vi mods extravaganza). The fact that there are physically less cards per ship is misleading given the 9 or do upgrade nym always had the same loadout every time

In 2nd Ed, big bombers can still be loaded for bear, as can the gunboat and the sith.

Once points are jostled (a feat formerly deemed impossible without autoinclude titles) and large bases become more viable, we'll have more slots to play with!

Plus I'd readily bet that Delayed Fuses, passive sensors, and Diamond Borons are going to really bust open some silly builds

also, resistance support jank

I am really looking forward to Delayed Fuses. It will make non-Vennie Resistance Bombers much more interesting, and I wonder what chaos a TIE Bomber with Skilled Bombardier could cause....

9 hours ago, ficklegreendice said:

In regards to customization, I feel there are FAR more viable options than in second Ed (ie TLT and bombs or Vi mods extravaganza). The fact that there are physically less cards per ship is misleading given the 9 or do upgrade nym always had the same loadout every time

In 2nd Ed, big bombers can still be loaded for bear, as can the gunboat and the sith.

Once points are jostled (a feat formerly deemed impossible without autoinclude titles) and large bases become more viable, we'll have more slots to play with!

Plus I'd readily bet that Delayed Fuses, passive sensors, and Diamond Borons are going to really bust open some silly builds

also, resistance support jank

yep, passive sensors will hopefully help the G-1A starfighter (and others with sensor slot that used it such as starviper). its missing the adv senosrs now its a lil pricy.

In space, there is no "Up" or "Down", thus there is no "Decline" or "Incline". There is only the force.

7 minutes ago, Crabbok said:

In space, there is no "Up" or "Down", thus there is no "Decline" or "Incline". There is only the force.

Only a Sith deals in absolutes...

14 minutes ago, KiraYamatoSF said:

Only a Sith deals in absolutes...

From what I've heard, Sith tend to deal, often times, in absolutes. This is by no means a stereotype, but rather only a marginal metric that you can take with a grain of salt.

1 hour ago, Crabbok said:

In space, there is no "Up" or "Down", thus there is no "Decline" or "Incline". There is only the force.

However, the Gate is Down.

On 6/11/2019 at 1:30 PM, ficklegreendice said:

While there's less upgrade spam, this is actually a good thing . It means your ability to play the dang game matters more than your ability to slap TLT on something

Plenty of "naked" ships are in fact far more dynamic than they were in 1st Ed thanks to ship abilities and linked actions, so there's still A LOT of decision-making involved in the actual gameplay.

Joe from Sling Paint is a local guy and he quit the game when 2.0 came out. Basically, if he couldn't fly all the broken ****, he didn't like the game. He was a net lister who just wanted to grab the latest flavor and smash people over the head with it. Nice guy, but that is not my X-wing.

On 6/10/2019 at 10:42 PM, Embir82 said:

I n my opinion this game worked best with 2-3 ships, unfortunately new edition works best with 4 ships or more. Games are longer, there are less interesting aspects of list building (because there are less combos and less upgrades on ships). A lot of the time you are just seeing generic ships with minimal number of upgrades. It took its tool when it comes to popularity of this game.

2-3 ship lists was utterly boring to me. I really dislike that type of X-wing. I'm so glad it's changed. I like to see lots of ships on the table and lots of explosions. I dislike all sorts of arc dodging and bull sittery that was 1.0.