198
Spined Threshers [48] 2x2
ThuUk Tar and Gorgemaw (S) [19]
Scuttling Horror [3]
Total Unit Cost: 70
Kethra Alaak [34] 1x1
Bonecaster [8]
Total Unit Cost: 42
Obscenes [27] 2x1
Dispatch Runner [7]
Total Unit Cost: 34
Viper Legion Archers [33] 2x2
Cacophony Reaver [6]
Fire Rune [7]
Rallying Shrieker [4]
Simultaneous Orders [2]
Total Unit Cost: 52
I had a chance to play this a couple of months ago. My goals were to get some of the units that I hadn't put on the table yet on the table, and to make as much use as possible of new units.
First, I've really found that 4 units is the sweet spot for Uthuk. You can go less, but where everything is just a touch more expensive, it is just better to make the most of what you've got rather than watering them down too much.
There's also some synergy here in that Spined Threshers can end activation, generate panic, and then Viper's can cue off the panic to add surge damage. The Dispatch Runner can either trigger Kethra's ranged or the Spined Threshers, which are now boosted to a third red die with Gorgemaw.
The overall footprint is low, so there's a decent chance that Kethra and the Vipers all target the same thing on a given turn. And while we're talking about average damage in the other thread, you'll be around 18, with the potential for a lot more depending upon panic tokens/surges, and how good of a draw you get on Cacophany Reaver. Still, there aren't too many units that take 18 damage on a turn very easily. And in the right circumstances, the same can be said with a Gorgemaw boosted Thresher 2x2 block that is in-turn receiving Dispatch Runner.
One could also make the case that Devouring Maws regenerating through Dispatch Runner is extremely powerful, especially since you can take a wound through the Gorgemaw figure ability to re-position as needed.
Health is only 82, but the repositioning and DR antics give you the jump on a lot of opponents.