On 1/4/2020 at 4:30 PM, Antimarkovnikov said:Yes, if you compare SOS directly to SG I think that the SG is better and should be better. But it's not supposed to be an apples to apples comparison. The SOS can be taken by many investigators who couldn't previously take a shotgun at all. And in a class that seems to be all about big turns and going wildly over the test value. This seems pretty much perfect.
Even if you ignore the direct comparison to the Guardian's Shotgun - as, fair enough, you shouldn't really directly compare cards between classes - this is a Weapon you're investing 5XP into that isn't providing a base accuracy boost, or a fixed (and therefore reliable) damage boost.
Let's look at it from a wider perspective - I've just run a search on ArkhamDB for Weapon player cards which cost 3 or more XP. Of the 15 results I got (which don't include the SOS), how many didn't have an accuracy boost? None of them. How many didn't have a fixed damage boost? Just the Shotgun - and even then, the fact you're getting +3 to hit off the weapon increases your chance of getting bonus damage from its ability, which the SOS doesn't provide.