I agree. I’m pretty sad over versatile if I’m honest. Enabling broken combos is bad and if people are looking at the card as a great pick for Patrice, it should honestly just be included in her deck build to begin with. Who wants to spend 2-4 xp to correct something that could have been baked into the design anyway?
It also is stepping on the toes of the fun involved in larger group play. It may be useful in solo if you feel you desperately need an out of class card to cover yourself, but if I can take double or nothing without being a rogue for example, what sort of signature class basics are going to lose their shine when you can otherwise pair up with a friend to help pull off those fun shenanigans? This is one of those cards I’m going to shrug at and never use unless I basically feel like I have to in order to run Patrice.
I do really like the other cards though.
Edited by Soakman