I posted this over on BGG as well, but I thought I'd put it up here and see if I could get some more opinions.
My group is currently playing a Road to Legend campaign (heroes in the lead 45 to 18, thank you blitzing! ) , but we may go on to play a Sea of Blood campaign after we finish with our current one. I may actually be playing a hero again in the next advanced campaign and I was wondering if anyone has come up with some starting strategies for the heroes, or has any tips for parties starting out.
For instance, since the OL has no LTs to start with, is spending the first week in Gafford to buy starting equipment a good idea? (to get 12 priced potions and draw Copper market items that might be good, possibly buy a rumor etc.)
Is "blitzing" still the best tactic for a starting hero party to use? The island levels seem like they would make it very difficult to blitz, plus with the implementation of Divine Favor and the Treasure map pieces I was wondering if completing dungeons would now actually be a good idea.
Should we change our Home Port ASAP? If yes, where to? The 12 priced potions and very nice alchemist in Gafford are certainly very, very nice, but the Temple is abysmal. Is it good to be close to Dagger Isle for training? (though you do need the compass)
And then since the campaign is always won or lost in the LT battles, I was wondering if people had any tips on dealing with the Siren (or any other LT for that matter) that they'd like to share. I OLed the only Sea of Blood campaign I've played and these are the thoughts I had about dealing with the Siren at the very least, though they could apply to some other LTs as well. If anyone has any to add or comment to tell me if I'm wrong or right please do so.
"Must Take" heroes if you draw them : Runemaster Thorn, Zyla
"Very Nice" heroes if you draw them : Laurel of Bloodwood (her ability with cannons & Shooting for Distance could kill the Siren quite easily), Landrec the Wise (his ability combined with a nice weapon and the "Mark" skill that adds 4 surges to attacks could kill the Siren in 1 or 2 hits),
In general probably only want 1 melee hero for the Sea of Blood right? (due to all the wide open spaces and sea battles)
Important skills : Shark Tattoo, Saj's Mark, Koll's Mark, Nimble, Quick Casting, Gunner
Feat cards to save for the Siren fight : Carried by Air, Shooting for Distance, and Hurry are all very important.
Upgrade the heck out of your ship before going into the fight
Basically, if you have a hero with Shark Tattoo, give them the Hammer and send them out to the Siren (with a Hurry feat card) to whack her back to you or at least in range of your cannons (which could then knock her even closer). Or even if you don't, whacking your own Magic user out to her may be an option. A magic user with Carried by Air, a decent weapon, and a Quick CastingSaj's Mark or Koll's Mark combo could very potentially kill the Siren in a single turn, all you need to do is get the ship close enough and have a decent weapon equipped (the cursed staff in the Copper Deck would be ideal if facing her in late copper).
Also Laurel's ability with a Shooting for Distance card and a cannon could spell doom for the Siren. Use the cannon's knockback in conjunction with your melee hero with Shark Tattoo if possible to blow the Siren even closer to you.
If anyone has any other tipsadvice houghts they'd like to share I'd love to hear them. Thanks in advance.