One of my players wrote into his backstory that his character's father, whom said character has never met, was a Jedi Knight. I'm planning to reveal soon that his father survived Order 66, but he was so bitterly disillusioned with the"weakness" of Jedi pacifism that he embraced the Dark Side and started hunting down other Force-sensitives for the Empire.
I used the stats given for the bounty hunter Dalan Oberos in Chronicles of the Gatekeeper , but in deference to the PCs' low level and lack of experience, I lowered several of his characteristics and skills, but I'm still concerned that even this nerfed version might be too powerful for my PCs to handle. But then again, once he realizes that the aforementioned PC is his son, he'll stop actively trying to kill them or turn them over to the Empire (though he might try to capture them and send them somewhere remote "for their own protection"), and his son is probably not going to want to kill him either.
tl;dr - Do you think the two PCs below could survive a fight or two against this bounty hunter?
Brekan Charsam, Human Counselor
Character Name
: Brekan Charsam
Gender
: Male
Age
: 20
Species
: Human
Career
: Consular
Specialization Trees
: Niman Disciple
Motivations
: Restore the Jedi; Become a Jedi
Emotional Strength
: Caution
Emotional Weakness
: Fear
Morality
: 65
Soak 5, Wound Threshold 12, Strain Threshold 12, Melee Defense 2, Ranged Defense 1
Brawn 2, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 2
Skills
: Charm 1, Discipline 1, Medicine 1, Negotiation 2, Lightsaber 2, Lore 1, Piloting (Planetary) 1, Ranged (light) 1
Abilities
: Nobody’s Fool, Niman Technique, Defensive Training
Weapons
: Blaster pistol (Ranged (Light), Damage 6, Critical 3, Medium range, Stun setting), Double-bladed lightsaber (Damage 6, Critical 2, Engaged range, Breach 1, Linked 1, Unwieldy 3, Sunder, training emitter [stun damage - optional])
Armor & Clothing
: Heavy clothing, Armored robes (+2 soak, +1 defense)
Personal Gear
: Tent, backpack
Force Rating
: 1
Force Powers
: Heal, Influence
Luna Torfree, Mirialan Sentinel
Gender: Female
Age: 24
Species: Mirialan
Career: Sentinel
Specialization Trees: Shadow
Motivations
:
Cause - Overthrow the Empire; Faith - The Rebellion
Emotional Strength:
Bravery
Emotional Weakness:
Anger
Morality:
76 (Light Side Paragon)
Soak
3,
Wound Threshold
13,
Strain Threshold
12,
Melee Defense
0,
Ranged Defense
0
Brawn
2,
Agility
3,
Intellect
2,
Cunning
2,
Willpower
2,
Presence
2
Skills
:
Computers 2, Cool 1, Deception 1, Discipline 1, Perception 2, Skullduggery 1, Stealth 1, Streetwise 1, Vigilance 1, Lightsaber 2, Melee 2, Ranged (Light) 1, Knowledge (Core Worlds) 1, Knowledge (Underworld) 1
Abilities:
Sleight of Mind, Well Rounded, Codebreaker
Weapons
:
Vibroknife, Light blaster pistol, Cortosis sword, 2 stun grenades, lightsaber (Damage 6, Critical 2, Range [Engaged], Breach 1, Sunder, training emitter [stun damage - optional])
Armor & Clothing:
Concealing robes
Personal Gear:
Energy bar, fruit, rope
Force Rating:
1
Force Powers
:
Move, Warde’s Foresight
Dalan Oberos, Bounty Hunter
S oak 5, Wound Threshold 16, Strain Threshold 16, Melee Defense 1, Ranged Defense 1
Skills : Discipline 3, Melee 3, Lightsaber 3, Ranged (Heavy) 3, Vigilance 2
Talents : Adversary 2 (upgrade all combat checks against character twice), Expert Tracker (removes up to ■■ from checks to find or follow tracks; tracking checks with Survival take 50% less time than normal), Quick Draw (draw or holster a weapon as an incidental), Force Rating 2, Force Power: Protect/Unleash , Force Power: Sense
Abilities : Dark Side Force User
Equipment: Custom slugthrower carbine (Ranged [Heavy], Damage 7, Crit 3, Range [Medium], Auto-fire , Cortosis rounds (spend 3 Advantage or 1 Triumph to short out target’s lightsaber, which cannot be reactivated until last initiative slot of next round), Cortosis gauntlets (Melee, Damage 6, Crit 4, Range [Engaged], Cortosis), Cortosis-laced battle armor (+1 Defense, +2 Soak, immune to Breach and Pierce), Thermal detonator (Ranged [Light], Damage 20, Crit 2, Range [Short], Blast 15, Breach 1, Limited Ammo 1, Vicious 4), jetpack
Morality: 29 (Dark Side Paragon)
Emotional Strength: Discipline
Emotional Weakness: Obstinance
Goals/Objectives: Destroy the Jedi, Protect family
Fear Check : ♦♦ (or ♦♦♦ if his reputation precedes him) vs. PCs’ Discipline or Cool