3 arc list

By Skyworthy, in X-Wing Squad Lists

Take a look at this list suggestions are welcome

Wolfe arc 170 (51)

Expert handling (4)

Synchronized console (2)

R2 astromech (4)

Clone commander cody (3)

Ship total (64)

Jag arc 170 (49)

R2 astromech (4)

Synchronized console (2)

Seventh fleet gunner (9)

Ship total (64)

Sinker arc 170 (54)

R2 astromech (4)

Synchronized console (2)

Seventh fleet gunner (9)

Ship total (69)

Squad total (197)

Synced Consols across the board is pretty good. Seventh Fleet Gunner is pretty expensive to take on top of paying for the named pilots. I'd almost only consider taking them with the generics. You might be better served dropping them in exchange for Palp on one of the Arcs.

I still think it's better overall to keep the Arcs with minimal upgrades to squeeze in a Jedi of your choosing (Windu, Obi, Ashoka). But, if helps give you ideas, here's my list of these three pilots by themselves:

ARC-170 Starfighter - •“Jag” - 69
•“Jag” - CT-55/11-9009 (49)
•Chancellor Palpatine (14)
R3 Astromech (3)
Hull Upgrade (3)

ARC-170 Starfighter - •“Sinker” - 60
•“Sinker” - Wolfpack Veteran (54)
R3 Astromech (3)
Hull Upgrade (3)

ARC-170 Starfighter - •“Wolffe” - 71
•“Wolffe” - CC-3636 (51)
Elusive (3)
Perceptive Copilot (8)
R3 Astromech (3)
Hull Upgrade (3)
•Clone Commander Cody (3)

Total: 200/200

View in the X-Wing Squad Builder

Jag and Palp are really good buddies, so I'd roll with that. Sinker and Wolffe are fine naked, but may as well throw SynCon on everybody.

I don't like R3s here - with Wolffe and Sinker's rerolls, and Jag's free TL, I'd be focusing every time. I like the idea of 2 7FG and Cody to round out the list

When it comes out soon, I'd consider Angled Deflectors for Jag. When I was flying some Jag/Sinker/Anakin, one issue was folks would just burn down Jag first. A reinforce on him either makes it less appealing, or simply helps him take less damage.

It's by no means a sure-thing auto-include upgrade (I mean, not even the cost is known), particularly since SynCon works so well with Jag and Sinker together. Just something to think about.

I will be trying the following this weekend:

- Mace (Delta-7B)
- Wolffe (Clone Commander Cody)
- 104th Battalion Pilot
- 104th Battalion Pilot
200 points

Not only ARC-170s, I know, but 3 at least. I think it could be solid/fun.

5 hours ago, admat said:

I will be trying the following this weekend:

- Mace (Delta-7B)
- Wolffe (Clone Commander Cody)
- 104th Battalion Pilot
- 104th Battalion Pilot
200 points

Not only ARC-170s, I know, but 3 at least. I think it could be solid/fun.

Flew this on Wednesday and won all 4 games against different lists. Pretty fun!

9 hours ago, admat said:

I will be trying the following this weekend:

- Mace (Delta-7B)
- Wolffe (Clone Commander Cody)
- 104th Battalion Pilot
- 104th Battalion Pilot
200 points

Not only ARC-170s, I know, but 3 at least. I think it could be solid/fun.

I won a Hyperspace tournament with this exact list. It’s a lot of fun and it’ll be my go-to for awhile assuming points change doesn’t kill it.

Though I’m considering switching Wollfe out for Ric Olie depending on points.

Edited by kempokid

I’m trying the version with Sinker in place of Wolffe

Scared of running Mace without R2!

Well, I played the list (above, Mace/Wolffe/104th/104th) at our local Hyperspace event and it performs quite well indeed. Went 4-0 in Swiss! Then I lost my first game of the top 8... hehe Faced 5 Y-Wings (4 with Ion Turret + Veteran Turret Gunner, and 1 with just the Ion Turret). It was very close though, my opponent won by 3 points only.

2 hours ago, ayedubbleyoo said:

Scared of running Mace without R2!

It’s good to have but even with Mace’s ability you’re only taking 2-3 red maneuvers per game. Maybe more if you’re aggressive. It’s a tossup between it and Cody on Wollfe but Cody can really help take on high agility ships.

14 hours ago, admat said:

Well, I played the list (above, Mace/Wolffe/104th/104th) at our local Hyperspace event and it performs quite well indeed. Went 4-0 in Swiss! Then I lost my first game of the top 8... hehe Faced 5 Y-Wings (4 with Ion Turret + Veteran Turret Gunner, and 1 with just the Ion Turret). It was very close though, my opponent won by 3 points only.

What's the style of play, straight joust?

18 hours ago, ayedubbleyoo said:

What's the style of play, straight joust?

Pretty much, even though I tried to flank with Mace most games and it helped a lot. Keeping the 3 ARCs together and Mace not too far. The 104ths are awesome blockers too. Also, I like to force my opponent into splitting damage, "offering" a ship as bait then switching. In one game, each ARC had lost its 3 shields and Mace was still full. No half points since you need to do 2 more damage on ARCS to bring them to half.