Anakin, Wolffe, and Sinker

By Cav Scout, in X-Wing Squad Lists

I played this list today at my LGS earlier today and was amazed at how well it performed. The list went one and one with the losing match going deep and a second attack shenanigan by Corran Horn being the difference in the losing match. I thought Anakin would go down quickly but he has surprising staying power in a fight. I think with some more experience and tweaking this could be a list to reckon with.

Delta-7 Aethersprite - •Anakin Skywalker - 86
•Anakin Skywalker - Hero of the Republic (60)
Synchronized Console (2)
Brilliant Evasion (6)
Delta-7B (18)

ARC-170 Starfighter - •“Wolffe” - 57
•“Wolffe” - CC-3636 (51)
Crack Shot (1)
Seasoned Navigator (5)

ARC-170 Starfighter - •“Sinker” - 56
•“Sinker” - Wolfpack Veteran (54)
Synchronized Console (2)

Total: 199/200

View in the X-Wing Squad Builder

Personally, I’d say three Arcs and a Jedi will be better than a loaded out Jedi and two Arcs. It’s just more effective for the points you’re investing in each ship.

If you’re looking to make tweaks to this list, you can find better uses for the points than what you’re getting with Seasoned Navigator and synchronized console. Brilliant evasion is way too expensive for the likelihood you are to use it, but it’s a nice reassurance to have on your ace. So that’s a toss-up. It’d be better if you had 3 agility (personally I think it should scale by agility).

I love Wollfe and use him in my primary Republic list, but I have Cody and other lower I ships with him to take advantage of the Strain Cody can pass. Not sure it’s an ideal setup here. So I think I’d go with the lower I Arcs and pair Sinker and Jag together:

Delta-7 Aethersprite - •Anakin Skywalker - 80
•Anakin Skywalker - Hero of the Republic (60)
R4 Astromech (2)
Delta-7B (18)

ARC-170 Starfighter - •“Jag” - 56
•“Jag” - CT-55/11-9009 (49)
R3 Astromech (3)
Shield Upgrade (4)

ARC-170 Starfighter - •“Sinker” - 61
•“Sinker” - Wolfpack Veteran (54)
R3 Astromech (3)
Shield Upgrade (4)

Total: 197/200

View in the X-Wing Squad Builder

I just run this consistently. I’m satisfied with it so far...

AnakinMaceWolffe200

(60) Anakin Skywalker [Delta-7 Aethersprite]
(18) Delta-7B
(4) R2 Astromech
Points: 82

(46) Mace Windu [Delta-7 Aethersprite]
(16) Delta-7B
(4) R2 Astromech
Points: 66

(51) "Wolffe" [ARC-170 Starfighter]
Points: 51

Total points: 199

6 hours ago, pakirby said:

I just run this consistently. I’m satisfied with it so far...

AnakinMaceWolffe200

(60) Anakin Skywalker [Delta-7 Aethersprite]
(18) Delta-7B
(4) R2 Astromech
Points: 82

(46) Mace Windu [Delta-7 Aethersprite]
(16) Delta-7B
(4) R2 Astromech
Points: 66

(51) "Wolffe" [ARC-170 Starfighter]
Points: 51

Total points: 199

Good idea but I only have the two ARC-170s and one Delta-7 Aethersprite I bought separately. I have not bought the Guardians of the Galaxy expansion and really don't plan to in the near future. Flying Anakin and Mace sounds intriguing but based on my performance yesterday I think I can fly what I have. I don't plan on using the list in any future tournaments, just casual matches at my LGS. I have Resistance Fives and Rebel Beef for tournaments until the points change.

12 hours ago, kempokid said:

Personally, I’d say three Arcs and a Jedi will be better than a loaded out Jedi and two Arcs. It’s just more effective for the points you’re investing in each ship.

If you’re looking to make tweaks to this list, you can find better uses for the points than what you’re getting with Seasoned Navigator and synchronized console. Brilliant evasion is way too expensive for the likelihood you are to use it, but it’s a nice reassurance to have on your ace. So that’s a toss-up. It’d be better if you had 3 agility (personally I think it should scale by agility).

I love Wollfe and use him in my primary Republic list, but I have Cody and other lower I ships with him to take advantage of the Strain Cody can pass. Not sure it’s an ideal setup here. So I think I’d go with the lower I Arcs and pair Sinker and Jag together:

Delta-7 Aethersprite - •Anakin Skywalker - 80
•Anakin Skywalker - Hero of the Republic (60)
R4 Astromech (2)
Delta-7B (18)

ARC-170 Starfighter - •“Jag” - 56
•“Jag” - CT-55/11-9009 (49)
R3 Astromech (3)
Shield Upgrade (4)

ARC-170 Starfighter - •“Sinker” - 61
•“Sinker” - Wolfpack Veteran (54)
R3 Astromech (3)
Shield Upgrade (4)

Total: 197/200

View in the X-Wing Squad Builder

You make a good point about simplifying the list. The reason I said tweaks were needed because I didn't use most of the upgrades I had so I was seeking more ship efficiency. Right now I only have two ARC-170s I bought on sale because I wanted to fly them as both Rebel and Republic. I would be open to purchasing a new ARC-170 when the time is right. Thanks for the advice.

1 hour ago, Cav Scout said:

You make a good point about simplifying the list. The reason I said tweaks were needed because I didn't use most of the upgrades I had so I was seeking more ship efficiency. Right now I only have two ARC-170s I bought on sale because I wanted to fly them as both Rebel and Republic. I would be open to purchasing a new ARC-170 when the time is right. Thanks for the advice.

I was trying to configure my list which has Mace + 3 Arcs to see how effective I can be with just 2 Arcs. Again, probably investing too much into each ship, but this could also be fun. If you're worried about the bid against Rebel Beef or Phantoms you can drop one or both shield upgrades:

Delta-7 Aethersprite - •Mace Windu - 83
•Mace Windu - Harsh Traditionalist (46)
•R4-P17 (5)
Supernatural Reflexes (16)
Delta-7B (16)

ARC-170 Starfighter - •“Sinker” - 58
•“Sinker” - Wolfpack Veteran (54)
Shield Upgrade (4)

ARC-170 Starfighter - •“Wolffe” - 58
•“Wolffe” - CC-3636 (51)
Shield Upgrade (4)
•Clone Commander Cody (3)

Total: 199/200

View in the X-Wing Squad Builder

This is my original list that I won a Hyperspace tournament with last month:

ARC-170 Starfighter - •“Wolffe” - 54
•“Wolffe” - CC-3636 (51)
•Clone Commander Cody (3)

ARC-170 Starfighter - 104th Battalion Pilot - 42
104th Battalion Pilot - (42)

ARC-170 Starfighter - 104th Battalion Pilot - 42
104th Battalion Pilot - (42)

Delta-7 Aethersprite - •Mace Windu - 62
•Mace Windu - Harsh Traditionalist (46)
Delta-7B (16)

Total: 200/200

View in the X-Wing Squad Builder

I switched some stuff around to get VTG

Delta-7 Aethersprite - •Mace Windu - 83
•Mace Windu - Harsh Traditionalist (46)
•R4-P17 (5)
Supernatural Reflexes (16)
Delta-7B (16)

ARC-170 Starfighter - •“Sinker” - 57
•“Sinker” - Wolfpack Veteran (54)
•Clone Commander Cody (3)

ARC-170 Starfighter - •“Wolffe” - 59
•“Wolffe” - CC-3636 (51)
Shield Upgrade (4)
Veteran Tail Gunner (4)

Total: 199/200

View in the X-Wing Squad Builder

Edited by pakirby
12 minutes ago, pakirby said:

I switched some stuff around to get VTG

Delta-7 Aethersprite - •Mace Windu - 83
•Mace Windu - Harsh Traditionalist (46)
•R4-P17 (5)
Supernatural Reflexes (16)
Delta-7B (16)

ARC-170 Starfighter - •“Sinker” - 57
•“Sinker” - Wolfpack Veteran (54)
•Clone Commander Cody (3)

ARC-170 Starfighter - •“Wolffe” - 59
•“Wolffe” - CC-3636 (51)
Shield Upgrade (4)
Veteran Tail Gunner (4)

Total: 199/200

View in the X-Wing Squad Builder

Put Cody on Wolffe and you’ll give both Mace and Sinker chances to benefit from the strain before it can be cleared. VTG is okay on Wolffe but I just can’t justify it for the average chances you’ll have to use it in a game. It’s maybe once or twice.