Hello fellow GMs. While my next Star Wars RPG campaign is awhile away, I've started brainstorming possibilities for a new story. My initial idea was to do something with Edge of the Empire. But the adventure and story structure of EotE it a little too close to a cyberpunk campaign, and, because I'm planning a cyberpunk game with another group, I want to do something different to avoid burn out.
My second idea was to dust off my Age of Rebellion campaign - complete with the Tion Cluster setting - and run a new and improved game. Condense the best of everything I wrote into 9 locations (rather than 30), script a tighter story, and run it like a "Season" of 10 adventures (as suggested in the Dawn of Rebellion book). This is what I've been working on for the past few weeks until I had a conversation with my wife last night.
My wife is a huge Star Wars fan and has played in all the campaigns I've run. I mentioned that, while I like the tone of Force & Destiny , it's incredibly hard for me to come up with an adventure framework to run inside of it. A couple of years ago, I ran a EotE/F&D campaign that focused on a hunt for Force-related artifacts. It ended with a goofball showdown between the PCs and the Prophets of the Dark Side in the subterranean ruins of the Iron Citadel on Empress Teta. All very Dungeons & Dragons like. Anyway, I told my wife that I was going to update the AoR campaign because I'm most comfortable with WW2-style Rebels vs. Empire stories. She then proceeded to accuse me of being a) uncreative and b) scared to run a SW game outside my comfort zone. The nerve of her!!!
Unfortunately, I think she's probably right. Mystical Force stuff is outside my comfort zone. Don't get me wrong, I think the Mortis arc and Yoda's vision quest in The Clone Wars was some of the best storytelling Star Wars has ever done. And I liked the end of Rebels . But all that was in service to the greater story of the rise and fall and rise of the Skywalkers/Chosen One. And I definitely don't want my players to be yet another set of pillars propping up Luke's journey of returning the Jedi.
So here's my request: I would like some broad stroke ideas for F&D campaigns with the following caveats:
1. It has to fit within canon. So no beating up the Emperor. It needs to be a story that can fit within the established
Star Wars
universe but away from the main stories we know.
2. If it's going to be another "hunt for artifacts" story, I need there to be a good reason for these artifacts to be hunted.
3. It needs to take place during the time between the formation of the Empire and the Battle of Jakku. I want there needs to be a constant threat of the Empire finding the players and killing them as a motivator for action.
Thank you in advance for any help!
Edited by Concise Locket