Hey folks. As a fairly recent convert from 1E to 2E, I’m trying to make sure all my ship models see table time in 2E. So if I have 2 of a given ship, I try to get them both out there at the same time—otherwise why have 2?
Lately I’ve felt the itch to fly my two G-1As. I’ve done some experimenting with one-off 4-LOM builds, and I’m happy with how he flies, so he’s a lock for my next list. But what about Zuckuss?! The Zuckster was one of my favorite pilots from 1E, but he doesn’t feel quite as strong this time out. Especially since there’s no way to give both G-1As barrel roll in 2E, and 4-LOM is clearly the guy you give it to if you can’t do both.
Here’s an idea:
Captain Seevor (30)
Talonbane Cobra (50)
Predator (2)
Zuckuss (45)
Fire-Control System (2)
0-0-0 (5)
4-LOM (49)
Elusive (3)
Advanced Sensors (10)
Qi’ra (2)
Mist Hunter (2)
Jamming Beam (0)
Total: 200
View in Yet Another Squad Builder 2.0
The basic idea is that Seevor provides another useful ability at initiative 3, while Awesomename McCoolguy provides a little bit of higher-init punch. 4-LOM is still probably the lynchpin; Elusive combos with his all-reds/all-the-time movement style, while Qi’ra opens up some shenanigans on turns when you know you’ll have to eat rock to get into an optimal position.
Zuckuss feels weak in contrast, but I’m honestly not sure what else to give the guy. 0-0-0 is great on 4-LOM too, but on Zuck maybe it helps let him draw some of 4-LOM’s fire?