The Internator (Imperial bad stuff)

By xero989, in Star Wars: Armada Fleet Builds

So I played this list last night I made it as a more serious attempt at making the Victory work spsificly with the Dominator title. It worked surprisingly well.

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona

Interdictor Suppression Refit (90)
• Moff Jerjerrod (23)
• Captain Brunson (5)
• Projection Experts (6)
• Disposable Capacitors (3)
• Targeting Scrambler (5)
• G7-X Grav Well Projector (2)
• Heavy Ion Emplacements (9)
• Interdictor (3)
= 146 Points

Victory I (73)
• Ordnance Experts (4)
• Dual Turbolaser Turrets (5)
• External Racks (3)
• Dominator (12)
= 97 Points

Arquitens Light Cruiser (54)
• Captain Needa (2)
• Turbolaser Reroute Circuits (7)
= 63 Points

Gozanti Cruisers (23)
• Slicer Tools (7)
= 30 Points

Gozanti Cruisers (23)
• Jamming Field (2)
= 25 Points

Squadrons:
• 4 x TIE Fighter Squadron (32)
= 32 Points

Total Points: 393

The Interdictor is the tanky flagship that supports dominator. Grav Well Projecters effectively protects one of my flanks and shrinks the play area a bit making it easier for the VSD to catch things.

The Arquitens protectes/adds firepower to the flank that is most vulnerable witch I think will always be the side without the Grav Well.

Dominator got way more work done for me then I thought it would I added at least 8 total dice over the course of the game. DTT helps with the long range attacks and just in gerneral damage output. The main idea was to double arch something drop racks out the side along with dominator for 7 dice the dominator out the front for 8 dice not to shabby for a ship that costs under 100 points, and it did get some work done.

The Gozantis are there for the activations and to support the squadron game. Slicer tools keeps carries in check, and Jamming field keeps the ties alive longer then you would think. Would love more squadron support but not sure what I am willing to drop.

I have thought about taking planetary Ion Cannons, and minefield to just make deployment even more awkward with the Grav Well, but hyperspace already kinda does that and gets the VSD in a great spot.

I was very happy with how the list performed and wanted to share it. I plan on running it a few more times, but any thoughts and ideas on how to make it better are welcome.

Kick out Dominator and Jamming Field for a couple extra TIE fighters and I'd totally run that. That said, I understand the love for overpriced SD titles as I've been running a LOT of Devastator and absolutely loving that.

Seems like it has some solid presence though. I'm a fan of Vic 1s with a light loadout, though XI7s are really nice to have on there for the redirect mitigation in my experience.

4 hours ago, Alzer said:

Kick out Dominator and Jamming Field for a couple extra TIE fighters and I'd totally run that. That said, I understand the love for overpriced SD titles as I've been running a LOT of Devastator and absolutely loving that.

Seems like it has some solid presence though. I'm a fan of Vic 1s with a light loadout, though XI7s are really nice to have on there for the redirect mitigation in my experience.

Yeah I agree with this mostly, dominator is just really fun when it works, just the look on peoples faces when you roll that many dice from a VSD is priceless 😂 . X17s and HIEs work counter to each other as well the Arquitens chip damage so I go for more damage with DTT. I agree with the more tie fighters though just have a hard time letting dominator go as its so fun, and worked so well, when the double arch trick with it goes off it just brings me such joy I'm sure it will soon wear away but untile then just can't bring myself to do it at the moment.