Zeoinx's 2.0 Cards - Legendary Pilot Series

By Zeoinx, in X-Wing

Legendary Pilot Series!

Found the 2nd Edition Strange Eons, so I figured might as well make my fav pilots over for the new version.

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Edited by Zeoinx

'give 1 [eye]' doesn't mean anything, 'defence phase' doesn't exist, and 'cannot attack next turn' doesn't really have mechanics to support it.

'roll one attack die' doesn't do anything in and of itself. I assume this is mean to be 'roll 1 attack die, the attacker suffers any hits/crits rolled', and shoudl accordingly probably have an 'after defending' timing...

Try this.

Ruy.

1 charge, recurring.

'When a friendly ship at Range 0-1 defends, you may spend 1 charge to assign 1 focus token to that ship. If you do, you must gain 1 disarm token in the following system phase'

Rookie.

Presuming a bonus attack of sorts.

'When Defending, after the neutralise results step, roll one attack dice. On a hit or crit result, the attacker suffers one damage.'

Possibly also needs to be charge based, no idea how it will balance out.

Did they majorly overhaul the gameplay in 2,0 ?

I figured it would be quite similar to the first one with some added benifit and balances.

13 hours ago, Cuz05 said:

Try this.

Ruy.

1 charge, recurring.

'When a friendly ship at Range 0-1 defends, you may spend 1 charge to assign 1 focus token to that ship. If you do, you must gain 1 disarm token in the following system phase'

Rookie.

Presuming a bonus attack of sorts.

'When Defending, after the neutralise results step, roll one attack dice. On a hit or crit result, the attacker suffers one damage.'

Possibly also needs to be charge based, no idea how it will balance out.

Rookie One, I wanted to have kinda a counter attack feature, similar to how its easier in Rebel Assault to hit them as they are closer and firing on you in a head to head situation, thus making it a bit more dangerous to do that sort of engagement against this pilot.

3 hours ago, Zeoinx said:

Rookie One, I wanted to have kinda a counter attack feature, similar to how its easier in Rebel Assault to hit them as they are closer and firing on you in a head to head situation, thus making it a bit more dangerous to do that sort of engagement against this pilot.

Then I would add, 'If the attacker is in your front arc'.

And yes, 2.0 is different to 1.0, but not majorly. The charge system is one of the new balances.

Rebel Assaults! So great.

23 hours ago, Cuz05 said:

Then I would add, 'If the attacker is in your front arc'.

And yes, 2.0 is different to 1.0, but not majorly. The charge system is one of the new balances.

If the attacker is in your front Arc, when Defending you may roll 1 attack Die, settle results.