I am wanting to bring some Fear into a game and also some Force users. It is an AoR campaign where we haven't had any force wielding enemy as yet. I have a thought for a game, and am looking for advice/ideas:
The campaign is set shortly before Rogue One. The players are Rebels and on their way Jedha to find out what the Imperials are doing there. I have introduced Zygerrian and Trandoshan slavers into the campaign, and the PCs have learned those groups are supplying slaves to the Imperials on Jedha.
The game idea:
The PCs pick up a distress signal while they are on their way to Jedha. They learn it is a slaver ship in distress, but find out little else. Knowing the PC's motivations, they will want to check out the ship, in an attempt to save the slaves and free them.
When the PCs arrive, they actually find 2 ships at the site, one is the slaver ship, which looks in bad shape, and the other is an ancient ship, docked to the slaver ship.
The ancient ship is a old ship carrying Nightsisters, who are on their way to discover the crystals of Jedha, chasing an old legend this banished coven discovered. The slaver ship unwittingly discovered the ship, and have paid the price. The witches have transferred the slaves to their own ship planning to make use of them as their own slaves/toys.
The players must now battle through the witches to free the slaves.
Thoughts?