Does Force of Destiny have:

By Icyobi, in Star Wars: Force and Destiny RPG

Non-force user classes? Like bounty hunters/smugglers etc?

I'm trying to figure out which book to buy for a Republic era romp, but not positive which one to grab

Just now, Icyobi said:

Non-force user classes? Like bounty hunters/smugglers etc?

I'm trying to figure out which book to buy for a Republic era romp, but not positive which one to grab

I don't think so? Except for the Universal Specialization, which isn't a Force user. I think that's the only one specifically published in the Force and Destiny book line. It's pretty much THE line that IS about Force classes, the other 2 lines are mostly for non-Force user classes. So odds are pretty low.

If you are looking to do a Republic era game, depending on the flavor (open war and battles: Age of Rebellion is your best bet, or life on the rim and smugglers and such: Edge of the Empire is your bet), you probably want to stick with Edge of the Empire, or Age of Rebellion. They have way more content about the non Forcey stuff in Star Wars, with a little bit of it sprinkled in there for extra seasoning.

FAD has force users and that is pretty much it. Edge has smugglers, bounty hunters, con men, etc. AOR has soldiers, medics, commanders. FAD has a wide selection of force capable classes/spec. Some of the FAD specs are non-jedi. So naturally gifted force users that aren't trained to be Jedi, but they all utilize the force.

If your group has no interest in force users and force powers, avoid FAD. If anyone is interested in force users, then FAD becomes much more important. FAD will not work well for non-force users.

1 hour ago, kmanweiss said:

FAD has force users and that is pretty much it. Edge has smugglers, bounty hunters, con men, etc. AOR has soldiers, medics, commanders. FAD has a wide selection of force capable classes/spec. Some of the FAD specs are non-jedi. So naturally gifted force users that aren't trained to be Jedi, but they all utilize the force.

If your group has no interest in force users and force powers, avoid FAD. If anyone is interested in force users, then FAD becomes much more important. FAD will not work well for non-force users.

While correct, if only one or 2 are interested in the force, they could easily just use the Force Exile/Emergent specializations in the Edge and Age books, and it's perfectly fine. If the GM has a limited budget, and the majority of players want to do something non force related, those options still allow for the odd player or two who might want to use the Force, or for someone who changes their mind down the road.

I know my budget for gaming books is limited these days, so FAD, while a great source, isn't really necessary to have the Force in your game. The other 2 lines sum it up pretty well, as evidenced by people playing tons of games with those books' rules, for years.

2 hours ago, KungFuFerret said:

While correct, if only one or 2 are interested in the force, they could easily just use the Force Exile/Emergent specializations in the Edge and Age books, and it's perfectly fine. If the GM has a limited budget, and the majority of players want to do something non force related, those options still allow for the odd player or two who might want to use the Force, or for someone who changes their mind down the road.

I know my budget for gaming books is limited these days, so FAD, while a great source, isn't really necessary to have the Force in your game. The other 2 lines sum it up pretty well, as evidenced by people playing tons of games with those books' rules, for years.

Edge and AOR have universal force classes, and some force powers. That is very much true. But if someone is looking to play real force users or have a selection of force powers on par with what we see in the movies, they would be left wanting for sure. Those other specs and powers can be found online though, so while you'd be missing the granular details of the classes, you would in fact have everything you need to play force users.

7 minutes ago, kmanweiss said:

Edge and AOR have universal force classes, and some force powers. That is very much true. But if someone is looking to play real force users or have a selection of force powers on par with what we see in the movies, they would be left wanting for sure. Those other specs and powers can be found online though, so while you'd be missing the granular details of the classes, you would in fact have everything you need to play force users.

By force powers on par with the films, are you referring to the career specific talents that are force related? Or the actual force powers? Because most of the signature powers of the Jedi, were published in those books, specifically for that reason. But yes, if you have someone who wants to go full on force user, the FAD series is very helpful, however the OP gave the impression that this wasn't the focus, at least based on their wording, so it's likely that only 1 person might be a force user, and thus, the other lines will likely be sufficient.

But yeah, the writeups for the other published powers are handily available online, I've availed myself of them on many occasions. So it's not really a big issue, unless the campaign is going to be heavily influenced by the force, and force characters. Otherwise, I'd save my money honestly. They are great books, but very specialized in their subject, which isn't for everyone who is a fan of Star Wars.