Any convincing on Rey that's going to happen has already happened. Both sides have just enough to point to to keep themselves going forever. Everyone watching it has already made up their mind too. Maybe accept that the Rey conversation isn't going anywhere and moving it to another thread if you still want to have it.
On 5/26/2019 at 9:00 PM, Archlyte said:
- To use a lightsaber?
- To use the mindtrick?
- To move things with the Force?
I'm curious to see how this is handled in your game. Do you have training required for anything? What about practice? I'm not talking about game mechanics, just how it is handled in description and Role-Play.
I ask for some hook to hang the character development on but not much. Most characters who want to play Jedi or Force Sensitives work it into their backstory which is most of the work. If they're creating characters out of F&D then the "party resource" of a Holocron or Mentor then that's plenty for me.
I think the XP required to get good at force related stuff bakes in enough time to develop the abilities that they don't show up suddenly (if that's even a problem).
And to actually reference the movies in a way that's on topic and addresses your question: do what the film makers do and is to your (GM and player) taste. I think too much attention is paid to character development as in-setting canon and too little on what is in reality a director decision in character development. There's not some grand scheme to explain Luke's training and Rey's training and Obi-wan's training other than they do things the story teller needs them to do when they need them to do it. JJ Abrams used a more accelerated time scale than used before and some people have a problem with that, if you're one of them then build in more in the game to bring training in to the narrative (holocrons, mentors, etc). If you want fairly quick character development but want more nods to training more then that's more a Luke story arc. If you want in depth training then Obi-wan is your model. Rebels seemed to have middle-road where Ezra developed over seasons but did get fairly competent quickly - but his training and failures were highlighted in several episodes (I'm thinking when re learned reflect and well as developing his animal affinity). Know what story beats you (GM and player) like and go for that. I think the basic F&D core book puts a lot of these elements in the game if you want to use them.
In my play group one player didn't decide until months into the campaign that he wanted to branch his character out into being Force Sensitive and it's worked out really well. He hasn't used any flashy force powers so that wasn't an issue but he's reached out to the Jedi in the group to get some actual training so any such changes in ability will have an explanation now. Though if he had done things like suddenly used Move or Influence etc I think it could easily have been chalked up to doing something extraordinary and untrained subconsciously when threatened (the old trope of "young wizard used magic without knowing it" seems to work in star wars too to some degree).
Edited by Jedi Ronin