Total: 795/800 '
* I am using 34 points as a filler, as that is the most expensive Imperial Heavy weapon.
** I am assuming you do not need anything else on top of this, as in this would be the whole unit.
Commands:
Total: 795/800 '
* I am using 34 points as a filler, as that is the most expensive Imperial Heavy weapon.
** I am assuming you do not need anything else on top of this, as in this would be the whole unit.
Commands:
Mortar launcher was revealed on a podcast that they will be a Corps option not support.
Since Shoretroopers have that lovely training upgrade, is it worth trying to put hunter or endurance on?
Would Comms Tech + Uplink be worthwhile, or a points sink?
On 5/26/2019 at 11:21 PM, FearofaBlankPlanet said:Since Shoretroopers have that lovely training upgrade, is it worth trying to put hunter or endurance on?
Would Comms Tech + Uplink be worthwhile, or a points sink?
The only upgrade you mentioned that I would even consider would be endurance. Hunter is only useful against multiple wound targets, aka not infantry. Comms+Uplink is 20 points, so maybe. Keep them in range of veers, and give them stuff, it could work... it is expensive but it could be effective in game.
On 5/26/2019 at 11:12 PM, zeromoon17 said:Mortar launcher was revealed on a podcast that they will be a Corps option not support.
link? Because I think of support unit when I think of a mortar team.
Edited by Cleto01 hour ago, Cleto0 said:link? Because I think of support unit when I think of a mortar team.
I think it's discussed in Notorious Scoundrels' State of Legion episodes from April. Sorry I can't be more specific
1 hour ago, Cleto0 said:link? Because I think of support unit when I think of a mortar team.
it was discuss in on a scoundrels podcast and alex davy stated that while testing he took 3 ewebs and 3 shore troopers and 3 mortar teams.
2 hours ago, Cleto0 said:The only upgrade you mentioned that I would even consider would be endurance. Hunter is only useful against multiple wound targets, aka not infantry. Comms+Uplink is 20 points, so no. Keep them in range of veers, and give them stuff.
link? Because I think of support unit when I think of a mortar team.
Sorry but they are right. Mortar is a CORPS option.
Commanders:
- General Veers (80) = 80
- Director Orson Krennic (90) = 90
Corps:
- Stormtroopers (44) + DLT-19 Stormtrooper (24) = 68
- 2x Shoretroopers (52) +T-21B (34*) = 172
- 2x DF-90 Mortar Launcher (36) = 72**
Special Forces:
- Scout Troopers (60) + DLT-19x Sniper (28) + Duck and Cover (8) + Fragmentation Grenades (5) = 101
- 2x Scout Troopers Strike Team (16) + DLT-19x Sniper (28) = 88
- Imperial Death Troopers (76) + DLT-19D (34) + Emergency Stims (8) + E-11D Grenade Launcher Config (8) = 126
* I am using 34 points as a filler, as that is the most expensive Imperial Heavy weapon.
** I am assuming you do not need anything else on top of this, as in this would be the whole unit.
Still at 11 activations, but this is a legal build. I didn't want to do another strike team even though I could drop E. Stims+the full scout squad for another Storm+DLT and a Strike team +DLT. That list is probably better, but this one seems more fun with scouts walking around in heavy cover and getting surge to crit on 8 black and 1 red and sharpshooter 1. they basically lose early game efficiency to later deal more damage. Maybe it is good because the sniper will not die for a while as well.
Any thoughts, comments, suggestions?
Total: 797/800