Well its been about a year since I posted for help on my home-made campaign. My group played through last summer and had to disband for a while, and we were never able to finish the story. Well everyone is now wanting to play again and continue where we left off. The problem is after all this time and thought of the story they're following where I was going with it before, I don't really like anymore. The MAIN plotline I want to stay the same (Chasing Inquisitor gone bad) But how to get them there I don't know anymore. Here is a quick rundown of events so far.
1st) They are sent to a planet to investigate "slave trading" of sorts and to meet with a contact Inquisitor who has Disappeared. Outcome they find out the Inquisitor is the cause of the selling of Imperial personell(to who and why they don't know.) The Inquisitor was posing as the governor (thanks to surgeries and the such.) He ends up escaping.
2nd) They have gotten word of a space hulk, that they believe to be the rogue inquisitors, but can't get a response or any reading on it. They are sent to check it out. They end up finding nothing of the inquisitors (however they didn't look very hard) What they did find/release was a demon in a system of mirrors which they had to fight and just barely won. They also found the entire crew in the cargo hold slaughtered.
3rd) After being extracted from the ghost ship and having it blown to pieces. (And after the pysker takes a piece of the mirror which the demon ended up being trapped in.) They receive a report that the rogue inquisitor is recruiting an army (mainly pyskers) and has been seen on a planet on the outskirts of the calixis sector. They are then told that they will be to far to keep live communication/get support quickly if needed. They are also told to never reveal that they are working for the inquisition, and are basically in deep cover. They choose not to land in the main city, but in a small township out in the middle of nowhere. Once landed they find that the settlement is very backwards (think like 1700 new england witch hunt style) and DO not tolerate psykers of any sort. Well they find out after a while about the pysker in the group string him up and set him on fire. The group is able to help the pysker down and they make there escape quickly with help of a local NPC. They are now on there way to the main city, the pysker hangs on by a thread.
This is currently where I am at. All of that took about 9 sessions and was just a very simple breakdown. The psyker now has no items or anything, pretty much just charred rags. I was thinking of opening this new session with "Its been one month since the horrible events at the township took place. With countless hours of doctors and the blessings of your cleric. The psyker was able to pull through, although severly scarred physically and mentally he will live to fight another day." They will then receive a message brought to them by a bellhop who looks nervous. The note if from there Inquisitor saying now that the team is back together they must continue there work and do it quickly. There has been an entire Imperial Guard regiment that has completely disappeared, and they believe the Rogue Inquisitor is behind it. Now at this point I also have to Introduce 3 completely brand new characters as we had some more people join the playgroup.
Where should I go with this, any ideas will help!