Running out of damage cards

By Skyworthy, in X-Wing Rules Questions

It is possible to run eight v 19 torrents with five hull each that Mae's 40 hull to 33 damage cards. what do you do if you run out of damage cards but still have damage to be dealt?

4 minutes ago, Skyworthy said:

It is possible to run eight v 19 torrents with five hull each that Mae's 40 hull to 33 damage cards. what do you do if you run out of damage cards but still have damage to be dealt?

Shuffle the damage cards from your destroyed ships into a new deck.

Edited by Maui.

Thanks

At 5 hull each, you can only deal 32 damage before a ship is destroyed (so 4 * 8 with each ship having 4 damage each).

And if there are no destroyed ships and you need to deal damage, you can use something else to indicate damage, such as tokens.

Edited by Nspace
20 hours ago, Nspace said:

And if there are no destroyed ships and you need to deal damage, you can use something else to indicate damage, such as tokens.

I mean, there's no actual rule that says this, but a state where damage cannot be dealt because there are insufficient cards is so anathema to a healthy game and such obvious cowflop that some sort of kludge like this is not only correct, but necessary.

1 hour ago, theBitterFig said:

...such obvious cowflop...

Your lambda shuttles stay upright a lot better if you add some weight to the bases

1 hour ago, emeraldbeacon said:

Your lambda shuttles stay upright a lot better if you add some weight to the bases

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Huh, another oversight where it would seem the 2e writers had "1.0 hangover". The 2e Rules Reference (1.0.3) says nothing about what to do when there are no damage cards available, but the 1e Rules Reference on page 9 says this:

"• If both the Damage deck and discard pile are empty, players cannot draw Damage cards from the deck. If a Damage card must be dealt, the players should use a suitable counter (such as a coin or bead) in place of Damage cards until some Damage cards become available to create a deck at the end of the round. Treat all counters as facedown Damage cards. "

Just for the sake of discussion, it IS possible to create a list where all of the damage cards are dealt out and no ship has been destroyed. 6 Crymorah Goons (BTL-A4 Y-Wing), 4 with hull upgrade, is 198 points and it's possible to deal out 34 damage cards without destroying any of the 6 Y-Wings.

This would be a terrible list but either way there is a currently legal list that this could theoretically come up for.

6 goons/grays with some hull upgrades would have been a wave one legal list, making this oversight in the Rules Reference all the more interesting. 8 Torrents is probably a little more viable and with roll+evade it seems a little more likely to end up needing a damage card when one's not available.

Now with Epic around the corner we might get more lists that can run out of cards. Maybe they'll re-introduce the old rule when epic drops?

Too bad they didn't make the 2e damage deck a little bigger to abate this.

8 torrents can only carry 32 cards before one of them dies even under perfect circumstances.

I suspect they will put the 'use a random token' rule back in in the next update.

16 hours ago, nitrobenz said:

Huh, another oversight where it would seem the 2e writers had "1.0 hangover". The 2e Rules Reference (1.0.3) says nothing about what to do when there are no damage cards available, but the 1e Rules Reference on page 9 says this:

"• If both the Damage deck and discard pile are empty, players cannot draw Damage cards from the deck. If a Damage card must be dealt, the players should use a suitable counter (such as a coin or bead) in place of Damage cards until some Damage cards become available to create a deck at the end of the round. Treat all counters as facedown Damage cards. "

This would be a welcome addition to the rules, but it begs more rules-lawyering questions (disclaimer: I'm totally being a Devil's Advocate here, and trying to break the game in theory so we can prevent it from being broken in practice)...

  1. Are those counters, which are treated as facedown damage cards, replaced with actual damage cards once some become available?
  2. What happens if a ship suffers critical damage? It couldn't suffer any critical effects connected to it.
  3. Would a "critical damage token" be placed, instead, which would be replaced with a critical damage card only after cards became available?
  4. Would there be a mandated order in which damage tokens were substituted with cards?
  5. What happens if a critical damage token becomes a Fuel Leak/Direct Hit/etc, and causes lethal damage to a ship?

I can devise even more questions, but you get the idea...

If we go by the 1e rules, the first question is a no, and the second is 'when the cards run out without a discard all damage is dealt as tokens which represent face down cards. So the rest are moot.

It's a vanishingly unlikely circumstance in 200 point play to the point that I'd be stunned if it ever actually happens in practice, so it doesn't need complex, detailed rules.