29 minutes ago, prauxim said:trigge r [v.] (whatever it may mea n )
V stands for verb. Verb as in act, something that is being done, an operation. For the third time now, if you go overt all 37 times Rules Reference uses the world trigger, it is always used as a verb (e.g. "when ability triggers", "before it triggers", "if it triggered").
Not a single of these 37 use cases use the word trigger as a noun, so as an object, a thing. There are no cases when Rules Reference refers to "a trigger", talks about "ability's trigger" or lists possible "triggers, such as".
It being so, the word "trigger" is not used as a game term but simply as, well, the word it is. To trigger = to take place, to happen, to cause something to start.
In other words, in case of X-wing's Rules Reference, "trigger" is used instead of words "(to) happen", "(to) take place", "(to) activate". Not instead of words "condition", "cause", or "reason".
This means that trigger cannot be a precondition for entering the queue, because to trigger means, more or less, to enter the queue.
Probably the only reason I say "more or less" is because with how the queue is defined, it is only created when more than one ability triggers at once. So an ability can trigger without entering the queue if it's the only one triggering at this time. But if any other one triggers too, they enter the queue because of triggering.
And well, they couldn't have said "when two or more abilities enter the queue at the same time, the queue is formed" because we would end up arguing day and night whether or not there's an ancient, preexisting queue you can be entering in the first place to make the queue appear.
So, once again, there is no "trigger you can satisfy" in this game, there's "triggering at a specific timing".
In my opinion, it's simple like that:
Abilities trigger when they try to enter the queue.
Abilities resolve (or are resolved) when they try to leave the queue.
Edited by Ryfterek