As far as the rules go, you can't actually start in a universal specialization ("That specialization must be one in his chosen career." "universal specializations are not career specializations"), which was odd since many of them have origins attached to them (Being a Padawan Survivor is something you acquire, not start as?). Also if not for this there are now enough universal specializations to build a character who never actually enters a non-universal one. I decided to make a quick homebrew to get around that while adding a new option that's (hopefully) balanced and interesting.
Freelancer
Career skills: At character creation, a Freelancer picks any four skills, which become that Freelancer's class skills. If a Freelancer's initial specialization doesn't have specialization skills (e.g., it gains force rank 1 instead), they gain another rank in any two career skills instead ranks in specialization skills.
Starting Specialization: A Freelancer may select any universal specialization as his or her starting specialization.
Non-universal Specializations cost 5 additional experience for a Freelancer to purchase (instead of the normal 10 for cross-career specializations).
Any thoughts?