1 hour ago, DurosSpacer said:There isn't a satisfying way. Sometimes you plan ONE adventure and then the Obligation roll inserts someone's past you hadn't planned on getting into. It F's it all up. For example, you land on a desolate moon. Not a single thing alive, but you roll someone's obligation and now you need to make it like the player feels stress from the bounty situation. We started just saying, "You feel stress. A bad memory." But that's so cheesy.
What we mostly do is ignore the narrative of the roll if it does not fit in, apply the penalties. In some games we ignore Obligation altogether. To us, it is background. Something you want to undo eventually. Use it more to form narrative and ignore rolling it. It just gets in the way of a good story.
You just quoted the edit that clarifies that this topic is not about the obligation roll and then proceeded to talk exclusively about the obligation roll.