Has anyone had success in beating this list?
It has become something of an issue for us locally and not sure what does well against it.
Resistance 5's
8 minutes ago, FriendofYoda said:Has anyone had success in beating this list?
It has become something of an issue for us locally and not sure what does well against it.
What's the list?
6 minutes ago, Stoneface said:What's the list?
Lulo, Ello, Nien, & Tallie with Heroic and Pattern Analyzer on Nien. (195)
4 minutes ago, Stoneface said:What's the list?
Probably something similar to this:
- Nien (Heroic, Pattern Analyzer, Integrated S-Foils)
- Ello (Heroic, Integrated S-Foils)
- Talli (Heroic, Marksmanship)
- L'ulo (Heroic, Trick Shot)
196 points
1 minute ago, Stoneface said:What's the list?
Ello Asty, Nien Numb (with Pattern Analyser), Tallie, L'ulo.
There's room in there for all of them to have Heroic, or slightly different talents, but that's the basic shape of it.
From experience, this list can struggle against I6 pilots with good re positioning, and can also struggle against a suitably flown swarm or side of Rebel Beef. Against re positioning aces, they can more easily pick their engagement and deny the 5's the ability to focus their fire. Swarms can present a wall which the 5's can't easily get around, while Rebel Beef can nullify the focused fire (via Selfless/Biggs) and then out-joust via Leia.
Thanks! First time I've heard of this build.
I haven't seen it on the table locally, and I have yet to try my variant (posted above), but I saw it played on streams. It seems solid but requires very good flying.
I spent quite a while losing to this, so I made a list that allows me to beat it, whilst still being decent against most things in hyperspace (won dice, so it's not bad):
Lando with Nein and Leia; Wedge; Dutch Vander with Ion Cannon Turret and Torpedoes.
4pt bid, so Lando moves after them and can pass an action to Dutch to get his target lock. This gives 2 ships with full mods, plus a 3rd with a single mod.
After Dutch dies, the other 2 can mop up quite easily. Dutch probably only gets one torpedo off, but it's enough.
My friend who flies the 5s a lot says that Rebel Beef is a 50/50 matchup and depends on dice mostly.
47 minutes ago, FriendofYoda said:Has anyone had success in beating this list?
It has become something of an issue for us locally and not sure what does well against it.
Do you have a preferred faction to fly? Is the play locally Hyperspace or Extended?
I ran a modified list (Crackshot added to both A-Wings and R4 on Nien coming in at 199) at the Raleigh Hyperspace Trial a couple of weeks ago and went 4-2. (18 out of 64) I can tell you the lists I had the most trouble with were lists with bombs and/or Proton Torps. Playing against Duncan in round 3 didn't help either as I believe his double Scimitars had both.
Edited by MaizrimMy Resistance 5's:
Nien (R3, HLC, S-Foils)
Elloy (R3, HLC, S-Foils)
Talli (Heroic)
L'ulo (Heroic)
Been good with this list but do have trouble with I6 aces and also swarms. Recently went against Maul and 5 vulture droids, was able to destroy Maul but at a cost of my 2 T-70s (I Hate HATE and Maul combo!), 2 A-wings against basically healthy droid swarm, ended up losing to time and points.
When I ran a variant of this, my biggest problem were rebel lists outjousting me. Be it torpedoes or regular rebel beef, you have to be really careful with your engagements to not get into that joust.
If your opponent flies everything in formation, they have problems with the different speeds. If they form pairs, they have to do a lot of work to engage at the same time with both.
1 hour ago, FriendofYoda said:Has anyone had success in beating this list?
It has become something of an issue for us locally and not sure what does well against it.
I came very close to beating at at a recent Hyperspace trial. I had Fenn, Boba and Lando EC.
I had L'ulo and Ello down to 2 hull each, the others were destroyed. I had Fenn with 3 hull left. I was coming back for the win when Ello did a range 3 shot and nat rolled 2 hits and a crit. Old mate Fenn rolled 1 focus and 3 blanks. I thought as long as it's not a direct hit I am OK... It was a direct hit... so sad...
6 hours ago, RStan said:Do you have a preferred faction to fly? Is the play locally Hyperspace or Extended?
Everyone is flying hyperspace and I most enjoy Rebels, I have been trying to find something that will fly well with Han (most recently Cassian and Braylen (both with selflessness which was decent)
Edited by FriendofYoda8 minutes ago, FriendofYoda said:Everyone isn’t flying hyperspace and I most enjoy Rebels, I have been trying to find something that will fly well with Han (most recently Cassian and Braylen (both with selflessness which was decent)
Not sure if you already tried any of the "standard competitive" builds for the ships, but at least this is what I would think would be best for that type of list. Although I'm not sure overall if this "hybrid" build is better than Cassian/Braylen/Wedge + Thing of choice (Ten Numb, Dutch Vander, Horton Salm, Biggs, etc. ). As others have mentioned, just getting something that can straight out joust the Resistance i5s is solid because that forces the T70s into a weird spot since they can't handle it themselves while the As like to flank and not also joust. I'd say target priority is Nien/Lulo first, whoever is presented first as an easier one round kill and just ignore Talli as she doesn't have Adv Optics to help push consistent 2 dice damage.
I ran a modified version of this with Black One on Nien at the Redmond regional. As other have said, I6 aces were the bane of my existence.
How would this do vs the 5's do we think? Trying to rework my Han list a bit more
BTL-A4 Y-wing - Gold Squadron Veteran - 50
Gold Squadron Veteran - (33)
Selfless (3)
Ion Cannon Turret (4)
Shield Upgrade (4)
Veteran Turret Gunner (6)
BTL-A4 Y-wing - Gold Squadron Veteran - 50
Gold Squadron Veteran - (33)
Selfless (3)
Ion Cannon Turret (4)
Shield Upgrade (4)
Veteran Turret Gunner (6)
Modified YT-1300 Light Freighter - •Han Solo - 100
•Han Solo -
Scoundrel for Hire
(82)
•Leia Organa (2)
•R2-D2 (8)
Inertial Dampeners (1)
Engine Upgrade (7)
Total: 200/200
View in the X-Wing Squad Builder
based on the most recent data, it looks like the real question is what does not win against this list!
1 hour ago, GreenDragoon said:based on the most recent data, it looks like the real question is what does not win against this list!
Does listfortress have it performing poorly?
14 minutes ago, FriendofYoda said:Does listfortress have it performing poorly?
It took a pretty steep dive after wave 3 released. (Giving the OT factions more ships bullies the smaller factions? Who knew!)
wave 2
wave 3
There are plenty of ways to kill it. The best way I can recommend is focus fire down on one of them. Any of them. Pick the one that you can get locked down, then finish it.
I really like flying the list. It hates jousting. Force a joust on it to beat it. The 4x 5s list is dependent on you not getting your whole list to shoot in the same round of combat.
6 hours ago, ScummyRebel said:There are plenty of ways to kill it. The best way I can recommend is focus fire down on one of them. Any of them. Pick the one that you can get locked down, then finish it.
I really like flying the list. It hates jousting. Force a joust on it to beat it. The 4x 5s list is dependent on you not getting your whole list to shoot in the same round of combat.
I think ScummyRebel has it in the bag here. The x wings have 2 defence, 3-4 shooters “should” be able to kill one. A Wings have 3 defence, but green die are fickle as ****, throw enough mud and some should stick.
I think people try and avoid taking them on head on, which plays into their strengths of high PS, good pilot abilities and decent repositioning abilities.
4 hours ago, Archangelspiv said:I think ScummyRebel has it in the bag here. The x wings have 2 defence, 3-4 shooters “should” be able to kill one. A Wings have 3 defence, but green die are fickle as ****, throw enough mud and some should stick.
I think people try and avoid taking them on head on, which plays into their strengths of high PS, good pilot abilities and decent repositioning abilities.
I have flown the 5s as my list enough to know what will kill it. I was flying them to prep for a local tournament, and I can tell you while the list looks like it doesn’t mind jousting, in practice there is no way it wants to. The list wants to goad you into a bad spot and outflank/outposition you. When I fly the 5s, my goal is to get all my shots on one target while you only get to shoot 1-2 times back. That’s the “I’m winning” scenario (obviously, it’s even better when you have NO shots back but that’s not going to happen every turn). T70s are durable and can survive a lot, but they will burn down if you’re not careful with them. And Lulo in particular is fragile as can be with those low hit points and often 2 green dice (you don’t get quite enough damage out put with the two attack to make it work, pushing you to want the stress).
Do not engage this list until you can bring all your ships to bear! If you had lower initiative stuff that deployed first in setup, keep the ships closer to the 5s held back on slow roll while the others catch up. You want them to take the list on in force.
I am telling everyone how to beat the list because I’m hanging it up for now - I enjoyed my time with it but I’m wanting to play with the new transport when it drops and I have some other factions to fly. 5s is still a solid performing ace play list — the only reason it dropped in list builder is more people know how to kill it.
5s is also a misleading title as there are but four of them
37 minutes ago, ficklegreendice said:5s is also a misleading title as there are but four of them
They are called "Resistance 5s" or, even better, "Resi5tance" because they are 4x i5