I was playing a bit with Vulture Swarms. It seems that for now the most efficient way of running it, is using ESC on as many Vultures as possible to present a formidable alpha strike and then to use numbers and network calculations to win attrition game. Originaly I used Wat Tambor with Kraken as an anchor:
Wat Tambor (43)
Treacherous (3)
Kraken (10)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Total: 200
It is simple and efficient. Wat gives a bit of additional punch in the late game. Kraken is really useful and supports this kind of philosophy better than any other relay (or relay less approach). However the list looks a bit dull and after first ESC volley sometimes lacks punch. This made me thinking about trying something a bit different:
Captain Sear (39)
Kraken (10)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
Trade Federation Drone (20)
Energy-Shell Charges (4)
DFS-311 (24)
Energy-Shell Charges (4)
Grappling Struts (3)
Total: 200
Sear does not give Wat's punch, but it gives crack shots after ESC have been launched. The option adds more punch to those 2-3 die attacks (depending on range) for 6 droids. It seems quite nifty. Additionally it is cheaper than the first list, which allows me to put inside DFS-311 to help with Calculate distribution. I'm yet to playtest it, but I'd like to hear Your opinions about it.
P.S.
Going fully nuts there is an option to field 7 TFD wit ESC and DFS-311 with struts and ESC. I don't know if it is good (it lacks Kraken), but sheer number of missiles can be intimidating.