Hey all,
I'm running some superhero adventures using Genesys and have encountered a problem that I also ran into in the Star Wars RPG (via the Move Power). The use of silhouette 2+ objects as weapons.
This is an extremely powerful ability which super powered individuals frequently have (through super strength, telekinesis, becoming giant sized, etc). The amount of damage inflicted (10x silhouette plus successes) makes this a virtual one shot kill option. In the Superpowers thread here , I've been suggesting some alternative rules or mitigations and wanted to open the discussion to a wider audience.
One suggestion put forth by GroggyGolem (thank you!) was to change the damage increment to 5, but I feel that just pushes the problem up one tier. A size 3 object still does 20+successes, is still pretty much an instant kill, and still only affects one target despite being the size of a Mack Truck.
So here are some options I've proposed:
One set of options:
- You must upgrade the difficulty of the attack once for each silhouette the object is greater than yours (it's unwieldy, likely to collapse under its own weight, easy to see coming, etc).
- If you are in an interior space you add one setback die for each silhouette the object is larger than the intended occupants (reduce by one if in an appropriately large room).
- You may elect to eliminate both of these penalties by having the attack inflict Blast on a successful hit doing damage equal to your Brawn plus the object's silhouette plus uncancelled successes instead of the normal 10x silhouette damage. If the object is silhouette 4 or more blast effects all within short range. You may activate blast with this attack with a triumph or 3 advantage even on a failed check. Most objects are destroyed by this attack method.
Alternative Thought:
What if large objects were treated as doing Brawn plus Silhouette damage, but also have linked equal to silhouette? This would require more advantage to make devastating and allow soak to apply to each activation of linked.
Or it could be treated as Auto-fire and even increase the difficulty once (which would also allow the damage to be spread to multiple targets instead of using Blast to do this) and make it comparable to what a Super-being with energy projection/auto-fire upgrade can accomplish in one round.
I've also thought about allowing a defensive roll like the Coordination check that allows you to mitigate falling damage.
Any thoughts on any of these ideas? Does anyone have any other suggestions, ideas they've tried in SWRPG, or new ideas?
Thanks!