Fully Operational-ish

By The Broker, in Star Wars: Age of Rebellion RPG

I have done some searching about, and have not seen this addressed. Hopefully I am just blind but most seem to have glossed over this issue in favor for others (not a problem, but this has now come up in a game I am a part of) so here I am. Now I am not looking for any kind of banter to bash the book, my goal is to see if anyone has an answer that fixes this:

In the crafting section for the ships, the Silhouette and Hull Thresholds are different in their description and stat block outlines for the Frame section.

Is there in any form an errata that clarifies this discrepancy? Or perhaps a reprint? Mind you I have the first run of the book.

EDIT: Forgot to mention this but the Space Station specifically has no paragraph information for clarity. D:


Thanks for the help all!

Edited by The Broker

The numbers in the paragraphs are correct, while the stats below the paragraph seem to be a copy/paste error.

11 minutes ago, c__beck said:

The numbers in the paragraphs are correct, while the stats below the paragraph seem to be a copy/paste error.

Yes, sorry there was one more part to that, the Space Station is missing the clarified information.

16 minutes ago, The Broker said:

Yes, sorry there was one more part to that, the Space Station is missing the clarified information.

I assume the space station numbers are correct since they are the same as the destroyer frame, which is the same size.

15 minutes ago, c__beck said:

I assume the space station numbers are correct since they are the same as the destroyer frame, which is the same size.

See I wasn't so sure about that given the vast swath of errors up until that point. Also the statistics for the station are far and above that of the Destroyer. I understand that silhouette is a range, but given that the printed statistics of the station are in some cases as much as 10x increased over the Destroyer gave me pause.

You may want to try these house rules, they're intended to be the minimum neccessary departure from RAW that will allow you to reproduce 95% of official ships with a 95% quality match, and let you make ships that are good at anything without being good at everything, i.e. they make ships that are pretty comparable to official ships in terms of power level (note that there is a fairly wide range in power level of official ships, and the goal is to land in that range, but I plan to put in a Financial/costing reason for that... as in hp are use or lose it or pay credits to keep it, but costing will be the last thing I do with these rules)

Edited by EliasWindrider