Conteplating the release of the SSD in 40 days time (No really! FFG wouldn't let us down again. Not even delaying to July 2nd).
400/400, Station Assault, Contested Outpost, Solar Corona
SSD-CP, Moff JerJerrod, Gunnery Team, QBTs, Leading Shots, Brunson, Palpatane (officer). 267
Mona, Bobba Fett, Bossk, IG-88, 2 Firesprays 133/134
I wanted an all Rogue fighter force to free the SSD from the need for squadron commands (through I may plot one for turn 2 to try and get the jump on opponents). There is no intel so I could be locked down. Against strong fighter opposition I will stay in the protection of the SSD's flakk and see if the enemy want a fighter superiority battle in this danger zone or wish to press an attack on the SSD using their intel while my rogues get an unanswered free hack. IG-88A or IG-88B, what do you think? It was a decimator for the full 134 points but I needed one point to squeeze in Palpataine.
Jerjerrod also frees the SSD from the need for navigate commands, though I may bank a nav token on turn 1. I can now plot repairs for turn 3-6 and try and stay alive by moving shields about and repairing APT crits. Dam Con Officer may be better than Brunson against some opponents but Brunson is also good against TRC double hits and so I think a better all rounder. I'll get the Rogues to concentrate upon any HIE, APT or ACM armed ships to lessen exposure. I like the idea of Palpatine spending defence tokens for almost every enemy shot. If they double arc me this can mount up. Kallus is an optional replacement or Officer Vader and a Chart Officer.
Missions are uncertain. I can't think of a better red mission. Capture the VIP or Planet Ion Cannon are options for Yellow. With no TUA/ECM option since the FAQ Solar Corona cancelling an accuracy and the out deployment looks very tempting. Superior positions could be an alternative as my rear can swing around quite a distance using JJ for a double yaw but it may bight me if the enemy get bood bombing runs - but they would have to get past 133 points of rogues who are not that great at Combat Air Patrol but can still hurt combined with flakk.
