I currently own only a core set, ISD pack, Interdictor, Rebel Fighters 2, Home One, and rogues and villains.
I want to try a list with the Interdictor, ISD and the VSD. Any ideas on how to make it somewhat good?
I currently own only a core set, ISD pack, Interdictor, Rebel Fighters 2, Home One, and rogues and villains.
I want to try a list with the Interdictor, ISD and the VSD. Any ideas on how to make it somewhat good?
396/400 Opening Salvo, Contested Outpost, Dangerous Territory
ISD2, Vader, Gunnery Team, ECM, 160
VSD1, ACM 80
Interdictor, Grav Shift, Target Scramblers, Interdictor 100
2 TIE-D, 3 TIE-F 56
Options could be to
The Grav Shift is excellent in your Yellow mission dragging the base further back and building a wall of rocks for the enemy to travel through or follow one clear path into your killer arcs. Dangerous Territory too benefits by dragging enemy placed obstacles closer to you giving you a chance to take some or placing them in the middle of your front arcs making them too hot for the enemy to collect. Opening Salvo is good adding 6 rerollable black dice to your first shots potentially getting ACMs to work at long range.
22 minutes ago, Mad Cat said:396/400 Opening Salvo, Contested Outpost, Dangerous Territory
ISD2, Vader, Gunnery Team, ECM, 160
VSD1, ACM 80
Interdictor, Grav Shift, Target Scramblers, Interdictor 100
2 TIE-D, 3 TIE-F 56Options could be to
- Replace Vader for Konstantine, a Pylon Q7 and LS on the ISD.
- Ditch the 4 point bid for a set of Boosted Comms.
- Change the fighters for Marek, Jendon and 2 TIE-F.
The Grav Shift is excellent in your Yellow mission dragging the base further back and building a wall of rocks for the enemy to travel through or follow one clear path into your killer arcs. Dangerous Territory too benefits by dragging enemy placed obstacles closer to you giving you a chance to take some or placing them in the middle of your front arcs making them too hot for the enemy to collect. Opening Salvo is good adding 6 rerollable black dice to your first shots potentially getting ACMs to work at long range.
Hmm. Very cool idea. I will have to try it.
Opening Salvo is definitely not the right objective for this list.
1 hour ago, Green Knight said:Opening Salvo is definitely not the right objective for this list.
I agree but it is the best of a bad lot for a player who doesn't own the Correllian Conflict set, otherwise I would have gone for Station Assault. The huge firepower of a medium range ISD shot with rerolls and extra black dice could get you early kills before some enemy ships fire back even though they may have 4-5 combat ships getting extra red dice.
Most Wanted is not good, there are no small point ships in the list. A Comms Net Gozanti and 4 TIE-F would make this a nice mission.
Precision Strike, hmmm there are quite a few contain tokens on the ships but they don't mitigate the flipping of existing damage cards face up. There aren't large numbers of bombers availablle either so it could be a disaster of a mission against 25% of opponents and just not great against the others.
Advanced Gunnery suffers from the Gunnery team upgrade on the ISD and the potential to give Ackbar Pickle lists a field day. Giving AG to the VSD or Interdictor is only a minor benefit for a potential loss of 73 or 97 extra points.