Is this game for me?

By mmotomb, in Warhammer Fantasy Roleplay

I want to try a Role Playing game but since I don't have a lot of people to share this game with I have a few questions.

1. Does this game require a DM? if no, then can it be played by 2 players?

2. Is there a game mechanism to set Dugneons/Ruins/Encounters and would it tell me what kind of enemies to spot there? is this visually explained (like having grids and where the monsters are, where you start..etc)? is there Miniatures/Tokens to make this easier?

3. Can you explain the main parts of the game (Traveling, Combat, Dungeon Crawling?)

4. Is ther a Demo showing how to play this game?

Thanks!

1) Yes, it requires one person to be the DM / GM (Game Master). You can play it with two (one player, one GM), but it's probably easiest/best with 3 or 4.

2) There's really not a lot of help in this area, in this game. Warhammer uses a much more abstract combat system than most RPGs, so no grids and maps at all. While it does have a bestiary section, it's not really broken out by location and there aren't any random monster charts. The game is more about telling a collaborative story, and the GM chooses whatever monsters, characters, and challenges the GM feels would make for an entertaining story.

3) It's really not set up for Dungeon Crawling at all. Yes, there's monsters and combat and adventure, but there's also conspiracy, social encounters, haughty noblemen, treacherous cultists, paranoid witchhunters, etc. With RPGs, the GM dreams up a story (generally) for the players to get involved in. So you could use it for a dungeon crawl, but that's not really what this particular RPG is about. If a dungeon crawl is what you're looking for, this might not be the best game.

4) There aren't any good demo videos, at least not that I've seen.

Honestly, judging from your questions, you might be better off with a game like Descent. It's a miniatures-based dungeon-crawling board game with strong RPG elements. It's also published by FFG, so there's more info about it somewhere on this same website. I've never played Descent, but I've heard lots of good things about it. I don't know if Descent works for two, but otherwise it pretty well matches the things you're asking for/about. Descent, I've been told, is a good straight-up dungeon romp, is probably the best of that sort of game currently on the market. There's plenty of older games of that sort that you might find at ebay or a game store with a good used game collection: Mage Knight Dungeons, Warhammer Quest, Hero Quest, Dragon Strike, etc.

Warhammer FRP is much more abstract than the sort of things you seem to be asking for. As I indicated, it's much more about story and character, and not so much about tactical combat. If you don't have previous RPG experience (and no one else you'll be gaming with does either) , it might not be a good place to start, either. It's not the most clearly-written rulebook, and may be hard to figure out if you don't really know the basics of RPGing. The game doesn't "play itself", someone has to come up with a scenario to run for the other players. If you've got the time, interest, and storytelling inclinations to do so, then this game is really good. But if you're mostly just looking for a skirmish against monsters and badguys, there's other games (some of which are mentioned above) that will scratch that itch a little better.

Hope that helps clear things up for you.

I don't know of any decent videos of a session. All the vids on YouTube seem to be parodies. But understanding what an RPG is from a description is actually pretty difficult, whereas after only five minutes of playing, everything becomes clear. So maybe if possible you should check out a game at a club of convention. That should be all you need to 'get' it.

Thanks r_b_bergstrom and monkeylite that answered all my questions :)

Check out the sample starting adventure for WFRP - A Day late a shilling short. That should give you an idea of how the game plays.

Its on the support page.

http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=93&esem=4

There is also a video there that might help you gain an overview of the game.

r_b_bergstrom said:

1) Yes, it requires one person to be the DM / GM (Game Master). You can play it with two (one player, one GM), but it's probably easiest/best with 3 or 4.

2) There's really not a lot of help in this area, in this game. Warhammer uses a much more abstract combat system than most RPGs, so no grids and maps at all. While it does have a bestiary section, it's not really broken out by location and there aren't any random monster charts. The game is more about telling a collaborative story, and the GM chooses whatever monsters, characters, and challenges the GM feels would make for an entertaining story.

3) It's really not set up for Dungeon Crawling at all. Yes, there's monsters and combat and adventure, but there's also conspiracy, social encounters, haughty noblemen, treacherous cultists, paranoid witchhunters, etc. With RPGs, the GM dreams up a story (generally) for the players to get involved in. So you could use it for a dungeon crawl, but that's not really what this particular RPG is about. If a dungeon crawl is what you're looking for, this might not be the best game.

4) There aren't any good demo videos, at least not that I've seen.

Honestly, judging from your questions, you might be better off with a game like Descent. It's a miniatures-based dungeon-crawling board game with strong RPG elements. It's also published by FFG, so there's more info about it somewhere on this same website. I've never played Descent, but I've heard lots of good things about it. I don't know if Descent works for two, but otherwise it pretty well matches the things you're asking for/about. Descent, I've been told, is a good straight-up dungeon romp, is probably the best of that sort of game currently on the market. There's plenty of older games of that sort that you might find at ebay or a game store with a good used game collection: Mage Knight Dungeons, Warhammer Quest, Hero Quest, Dragon Strike, etc.

Warhammer FRP is much more abstract than the sort of things you seem to be asking for. As I indicated, it's much more about story and character, and not so much about tactical combat. If you don't have previous RPG experience (and no one else you'll be gaming with does either) , it might not be a good place to start, either. It's not the most clearly-written rulebook, and may be hard to figure out if you don't really know the basics of RPGing. The game doesn't "play itself", someone has to come up with a scenario to run for the other players. If you've got the time, interest, and storytelling inclinations to do so, then this game is really good. But if you're mostly just looking for a skirmish against monsters and badguys, there's other games (some of which are mentioned above) that will scratch that itch a little better.

Hope that helps clear things up for you.

I disagree with point 3. It is perfectly suited for dungeon crawl if that's what you want to do with it. Sure, you may be flat-lining the more narrative aspects of the game, but those are not at all required to play. You can simply go through a dungeon and pound monsters. The combat system is abstract in terms of distance and movement, but a well drawn map on the GM'S part and the use of maneuvers to change range increments is in essence a way of defining a static grid without necessarily having a grid. For instance, it takes one maneuver to move from close to medium. Two to move from medium to long. That in essence is saying a monster at long is three spaces away rather than one or two spaces away. Except, instead of being forced into the confines of a board, it gives an ever shifting board (without lines) centered around the character's engaged in the combat rather than the board itself.

The game also does have EXTENSIVE miniature support...just not by FFG. Games Workshop and Father of Warhammer runs a miniature company. Any model needed to play this game can be bought from games workshop (or converted from their miniatures). Also...don't forget the cardboard stand-ups as well.

Two people can play the game just fine. All you really lose is the mechanic of the party card, but the GM can reward the single player fortune directly for good ideas, good roleplay etc, so no interference there.

While I agree that Descent may be more of what you're looking for, you're obviously interested, it seems, somewhat in getting into Role-play. If that is true, this game is superior to Descent or the other miniature games because it gives you the roleplay experience of interactive storytelling while capable of telling flat out dungeon crawls or more complex stories with the game. Since the game gives more options, I like it better. Descent...is descent, while a decent game...it is limited by the board itself, well this game (all RPG'S for that matter) allow you to break out of that mold.

yewsef said:

1. Does this game require a DM? if no, then can it be played by 2 players?

Nope. The DM comes in the box. :)