Here's something: if Scrubs with Passive Sensors are up at Ace-prices, that's really bad for *competitive* PS use. It's not necessarily bad for casual PS use. Someone really wants to just fly generic gunboats and not have a terrible time, they can. That's a separate issue from whether or not they're seeing use at top tables. Personally, I think a top-tables large tournaments PS Torpedo list sounds really bad for the game, but slightly-less-good ones aren't necessarily going to be bad for just hanging out at the local game store.
Passive Sensors seems like the kind of upgrade that might be fine overpriced, since it'll get ships onto tables, but might not redefine the metagame.
52 minutes ago, RStan said:There are very few edge cases where this card will be valuable, but will be even less so if it is on the expensive side (6+ pts). If you're looking to use this on lower initiative pilots, then those pilots do need to stay alive before getting initiative killed by those higher than them. If you use the Passive Sensors action and don't have another way to mod dice defensively or even offensively, it's value drops dramatically for that ship. Ships that stand out right now are those with access to defensive mods without using an action in Phantoms, N-1s, Defenders, Hyenas from NetworkCalc buddies, and any force user. That way that ship has a higher chance to stick around and still take advantage of the Passive Sensors mitigating it's weakness of costing an action that would normally leave that ship vulnerable.
Just for some examples of longevity against 3 focused red dice:
- Nu Gunboat at Range 2, 4.936 shots to die, 42.6% chance of dying in 4 attacks. http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAABEA&a=AgIAAA
- Nu Gunboat at Range 3, 6.157 shots to die, 20.0% chance of dying in 4 attacks. http://xwing.gateofstorms.net/2/ship_durability/?d=AwAAAAAAABkA&a=AgIAAA
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Naboo N-1 at Range 2, 4.285 shots to die, 62.9% chance of dying in 4 attacks.
http://xwing.gateofstorms.net/2/ship_durability/?d=AwAAAAAAABkA&a=AgIAAA
- Note: counting the Evade token as an extra hull.
- Naboo N-1 at Range 3, 5.335 shots to die, 36.7% chance of dying in 4 attacks. http://xwing.gateofstorms.net/2/ship_durability/?d=AwAAAAAAABEA&a=AgIAAA
- TIE x1 Advanced at Range 2, 4.510 shots to die, 56.6% chance of dying in 4 attacks. http://xwing.gateofstorms.net/2/ship_durability/?d=AwAAAAAAwBAA&a=AgIAAA
- TIE x1 Advanced at Range 3, 5.745 shots to die, 33.9% chance of dying in 4 attacks. http://xwing.gateofstorms.net/2/ship_durability/?d=BAAAAAAAwBAA&a=AgIAAA
It's not automatic by any means that these ships survive, but doesn't seem too improbable.