N-1 Naboo Starfighter Preview!

By MegaSilver, in X-Wing

1 hour ago, PhantomFO said:

It's also probably the best sensor-slot option for 4-LOM. With only 1 agility and single-token Calculate, he's not missing much by waiting for his action. He'd only be able to change a single defensive Focus result. With Passive Sensors, he can instead get full offensive rerolls on the target of his choice.

TIE/SF Fighters will also love it, as they can link the TL action into a turret rotation.

Advanced Sensors is still by FAR the best thing 4LOM can take. He can do a red every round, AS gives him his action every round AND lets him pre-move Roll to be unpredictable.

Anything else is less good, including nothing at all.

45 minutes ago, Ryfterek said:

Just passing by with a tidbit of info:

I've been given a hint Padme is set to be 44 points.

Source: Dude, trust me - I'm from Poland. You know we spoil these things like crazy. This article? We had it all ready posted last week.

The Polish were instrumental in cracking the German Enigma machine in WW2. Weird flex to focus on X-Wing later, but ok.

12 minutes ago, XPav said:

The Polish were instrumental in cracking the German Enigma machine in WW2. Weird flex to focus on X-Wing later, but ok.

I mean... You gotta get busy doing something.

And there are only so many cars we can steal from Germany, so.

1 hour ago, Blail Blerg said:

So so so. How many Naboos? 1 2 or 3 ?

I'm thinking 2.

I haven’t committed to going republic, but if I do it will have to be 3 for full handmaiden shenanigans. Maybe 2 at first just to build up.

2 hours ago, Blail Blerg said:

So so so. How many Naboos? 1 2 or 3 ?

I'm thinking 2.

I'm thinking two to begin with, with a third being obtained later if the point costs are reasonable/it flies well.

Between this and the Resistance Transport, this is a pricey little wave for me...

2 hours ago, wurms said:

latest?cb=20180827175537 latest?cb=20180716203943 latest?cb=20180731192457 swz40_card-passive-sensors.png

Sorry I am missing something. Can you explain me the trick? I don't understand why Passive Sensors action for whisper ( calculate action at ini 5) is better than focus.

Does the wording mean that you can perform a TL even if the action is not on your action bar?

If this right, this mean that you can use the best of the freelance slicer on a lambda, and include an ISB slicer too.

image.png.4f5863cb1e8fa0c5e201f5eda5fe35be.png

Edited by player2422845

Yes, it means you can perform a lock action even without lock on your bar, welcome to Phantoms getting Lock back, and getting fully modded attacks via fifth brother.

Just now, player2422845 said:

Sorry I am missing something. Can you explain me the trick? I don't understand why Passive Sensors action for whisper ( calculate action at ini ) is better than focus.

Does the wording mean that you can perform a TL even if the action is not on your action bar?

If this right, this mean that you can use the best of the freelance slicer on a lambda, and include an ISB slicer too.

Passive Sensors allows Whisper to perform a lock action, even though the Phantom does not have the action usually.

This means that Whisper can then double-mod their attack, due to Fifth Brother's force token, with Juke to weaken the defense.

And yes, I think that means you could do a jamming shuttle in that manner.

1 hour ago, thespaceinvader said:

Yes, it means you can perform a lock action even without lock on your bar, welcome to Phantoms getting Lock back, and getting fully modded attacks via fifth brother.

of course, targetting computer is also coming out soon and while invariably be cheaper than passive sensor so... there's that.

However, just for the lulz :

Whisper - Juke + fifth brother + passive sensor + stealth device

have colonel jendon with palp somewhere in your list, you can take your TL early, so if you shoot first, you enter the fight with :
1 focus, 1 evade, 1 TL, 1 force
you make one attack fully modded and hit, then you have :
3 evade die, 2 evade token, either 1 focus or 1 force, and another force charge from palpy somewhere.

If you're not throwing 4 attack dice, you're not getting through this! :P

Targetting Computer is SUCH a mistake. The whole flipping point of taking the ability to get free locks off FCS was to prevent them getting rerolls AND juke.

3 hours ago, theBitterFig said:

I like Juke price scaling by an absurd and complicated spreadsheet, if only because Juke is so utterly trash on almost every ship other than Phantoms and Defenders and maybe N-1s that I don't want to over-punish folks who make the mistake of playing it.

My Saw/Wulf/Kullbee list would beg to differ.

It's a dumb list but so much fun. 😛

14 minutes ago, thespaceinvader said:

Targetting Computer is SUCH a mistake. The whole flipping poin  t of taking the ability to get free locks off FCS was to prevent them getting rerolls AND juke.

Honestly that is such a huge point sink into one ship that it starts to become horribly inefficient.

2 hours ago, ScummyRebel said:

I haven’t committed to going republic, but if I do it will have to be 3 for full handmaiden shenanigans. Maybe 2 at first just to build up.

Wow.

I mean, these boards are like public, ya know. 😜

Edited by Darth Meanie
4 minutes ago, AgentoftheEmpire said:

Honestly that is such a huge point sink into one ship that it starts to become horribly inefficient.

FCS/TC probably adds only 4 points to the standard Whisper build, which really isn't much.

2 minutes ago, thespaceinvader said:

FCS/TC probably adds only 4 points to the standard Whisper build, which really isn't much.

Whisper only really "needs" Juke. Adding too much more risks losing a decent bid if your running Imperial Aces. Which is why in my favorite Imperial Aces list Whisper only has Juke and after everything is said and done I have an 8 point bid. I wouldn't worry about Targeting Computer. It will be more beneficial on TIE Interceptors than anything else.

52 minutes ago, thespaceinvader said:

Targetting Computer is SUCH a mistake. The whole flipping point of taking the ability to get free locks off FCS was to prevent them getting rerolls AND juke.

No, the point of taking the ability to get free locks from FCS is that FFG has been limiting the ability to token stack. FCS is now just a single reroll that doesn't require you to spend the lock, as opposed to allowing you full rerolls each turn while also refreshing the previous lock. Juke never entered the calculation.

So when Olie or Ellberger compare their revealed dial to another ship’s, what if the other ship hasn’t revealed their dial yet? Surely you don’t get a free “Sense” do you?

9 minutes ago, thomedwards said:

So when Olie or Ellberger compare their revealed dial to another ship’s, what if the other ship hasn’t revealed their dial yet? Surely you don’t get a free “Sense” do you?

Those pilots' abilities onl affect attacking/defending, so by the time it matters every ship will have revealed its dial.

9 minutes ago, thomedwards said:

So when Olie or Ellberger compare their revealed dial to another ship’s, what if the other ship hasn’t revealed their dial yet? Surely you don’t get a free “Sense” do you?

Their abilities trigger during the Engagement Phase (" While you defend or perform and attack, "). What ship doesn't reveal its dial by then?

swz40_ric-olie.png swz40_dinee-ellberger.png

3 minutes ago, Parakitor said:

Those pilots' abilities onl affect attacking/defending, so by the time it matters every ship will have revealed its dial.

1 minute ago, Hiemfire said:

Their abilities trigger during the Engagement Phase (" While you defend or perform and attack, "). What ship doesn't reveal its dial by then?

swz40_ric-olie.png swz40_dinee-ellberger.png

Well I feel dumb. Sorry, it’s been a long day. Thank you!

1 hour ago, ClassicalMoser said:

My Saw/Wulf/Kullbee list would beg to differ.

It's a dumb list but so much fun. 😛

I mean, there's probably a few lists out there which don't stink with it, but by and large the math bears out. (X) Juke TIEs with Howlrunner are almost as good as (X+1) TIEs with Focus tokens and Howlrunner. 3 Juke E-Wings are worse than just using Focus/Lock if the target can modify a single focus result. Not much worse, but a little. Juke can kinda get there, but usually costs a lot of points to make work.

However, if Juke is 3 points on 2-red ships without bonus evades, but 9 points on Whisper, folks will get the impression "Oh gee, Juke must not be that good on most of these ships."

I also kinda think Juke is pretty unfun for the defender. Having your dice ****ed with by an opponent is always kinda feelsbadman, even if the math says it isn't better.

4 minutes ago, Hiemfire said:

Their abilities trigger during the Engagement Phase (" While you defend or perform and attack, "). What ship doesn't reveal its dial by then?

swz40_ric-olie.png swz40_dinee-ellberger.png

Snap Shot would like a word...

probably just turns ability off if dial isn’t revealed yet.

8 minutes ago, thomedwards said:

Well I feel dumb. Sorry, it’s been a long day. Thank you!

Don't. Fatigue occasionally screams things at you that are confusing at first but very valid. I just thought of a stinking edge case where your question does apply. Jostero if Ellberger activates before him and takes damage from an obstacle or Proxy Mines during her maneuver and is in his arc... /grrr.

•Captain Jostero

5 minutes ago, ClassicalMoser said:

Snap Shot would like a word...

probably just turns ability off if dial isn’t revealed yet.

And this is a second one if the ship with the Talent is higher init (though Snap Shot doesn't look to be showing up in game till Sept).

Edited by Hiemfire
15 minutes ago, Parakitor said:

Those pilots' abilities onl affect attacking/defending, so by the time it matters every ship will have revealed its dial.

Mostly. Snap Shot is coming soon.

I'd argue that if Dinee has Snap Shot but hasn't moved, their ability couldn't trigger, so your opponent could modify their dice against Dinee's Snap. If it's someone else's Snap Shot against Ric Olie, I'd argue that Ric is faster than an opponent who hasn't moved yet, so Ric would get a die. Ric's Snap Shot wouldn't be relevant, since his ability doesn't work on his secondary attacks.

26 minutes ago, thomedwards said:

So when Olie or Ellberger compare their revealed dial to another ship’s, what if the other ship hasn’t revealed their dial yet? Surely you don’t get a free “Sense” do you?

I'd be inclined to treat the unrevealed dial as null. Any revealed maneuver of Ric's would be faster than it (but he's slower if he hasn't revealed), and Ellberger would never be equal to another ship when one dial is unrevealed.

Edited by theBitterFig

Given you have to compare a revealed manuever dial to a revealed manuever dial, I'm inclined to believe snap shot won't trigger **** unless both dials are revealed

Don't default unrevealed dials to "0" unless ffg rules otherwise

If your revealed manuever has to be greater than the opponent's, but your opponent doesn't have one...then you have nothing to be greater than

Ergo, no trigger

Edited by ficklegreendice