13 hours ago, Derrault said:Good coaches know how to maximize players and find a path to victory, bad coaches don't.
And yes, the list selection is essentially irrelevent to if a player is good or not. If they're a good player, they can find a path to victory, if they're bad, then they can't adapt their play choices based on what they have and what the opponent brings.
Ok, lets say this good coach gets a bunch of toddlers as a team. Will he be able to win any game in a major (or just amateur) league?
Being a good player is one element of improving your chances to win. And so is having a good list/team. A good player has a higher chance in winning with any list than a bad player. And any player has a higher chance of winning with a good list opposed to a terrible one. Add them up (actually multiply them since we are talking about probabilities) and the best chance of winning is being a good player having a good list.
13 hours ago, Derrault said:What do you consider a 'bad' but legal list anyway?
Why is it you don't think said list has a path to victory?
If you want you can fill that list up with the worst units and the moste terrible uprades (targeting scopes, Comms Jammer, ...) and you'll find a list that not even the best player will have any success against any half decent opponent.
13 hours ago, Derrault said:Sure, you can navel gaze and guess, but what's the point of doing that instead of just collecting the relevant data in the first place?
What you are searching for is a perfect answer to everything without question. But that's not how statistics work. It is scientifically legitimate to draw conclusions already from a few datapoints, as long as you state the margins. And actually in Legion we have lots of data to draw from. Be it people statistically analizing attack outcomes, evaluating efficiency of upgrades, lists brought to tournaments and of course play experiences and results. If every list has 2+ sniper teams since months, this is statistically significant, as well as the complete absence of upgrades like targeting scopes or comms jammer.
For other units it might be too soon to draw final conclusions but you can find trends and have findings with larger margins. It is for example absolutely reasonable to assume that bossk is probably more useful than the occupier tank, just based on the fact that more people bring it to the field and more successful players have it in their list. I'd say like a 75% probability.
Statistics is all about taking the data you can get and making the best out of it. Of course you can always argue that you need more data. With that, you'll never be able to draw any conclusions whatsoever because the perfect answer simply does not exist and with new releases every month, you'd need to start gathering data from start. The point is collecting what we know, drawing conclusions and use them to maximize chances in the next game. If you don't like doing that, fine. But you cannot reasonably argue that any analysis is worthless unless thousands and hundreds of thousands of tests have been done. That's just not how statistics work ...