Hi all,
I'll be running a campaign on a certain forest moon and the locals will have low-tech traps and such scattered around. Now I'm thinking spiked pits, shooting arrows, trip lines linked to spears etc.
However I'm failing to think of trap stats and the rules mechanism to spot and disable (obviously perception and or Vigilance) them but also what difficulty these things will be at.
Want to make them particularly deadly though.
Any and all advice would be welcome.
Thanks in advance.