Like the title says should the z6 have the suppressive keyword. Provide your evidence for why or why not. Me personally yes because the secondary role of the squad automatic weapon (which the z6 is) is to suppress the enemy. By laying down such a volume of fire it tends to make enemies drop and cover. What are your thoughts?
Should the z6 have suppressive?
I have thought so as well, however in order to maintain balance you would probably see a 10 point increase or exhaust to use.
You can still split fire to give out a supression token. A z-6 should producera 1.5 hits per shot so you can expect a hit everytime (your experience may vary).
So it comes down to like it as is ( wich is one of the most cost effective weapon in game) or we would see a much more expensive or less action effective weapon.
1 hour ago, chr335 said:Like the title says should the z6 have the suppressive keyword. Provide your evidence for why or why not. Me personally yes because the secondary role of the squad automatic weapon (which the z6 is) is to suppress the enemy. By laying down such a volume of fire it tends to make enemies drop and cover. What are your thoughts?
It might be interesting if there were a suppressive fire action where it didn’t do damage, but automatically suppressed and would suppress if any hits were rolled.
should it have suppression key word ..........no while its only white dice, its alot of white dice being thrown at once. also rebels aren't known for being suppressive to their enemies just more cunning.
1 hour ago, azeronbloodmoone said:should it have suppression key word ..........no while its only white dice, its alot of white dice being thrown at once. also rebels aren't known for being suppressive to their enemies just more cunning.
Agreed.
I see the Z-6 Phase I Trooper is the same, so perhaps a later phase Clone version will have suppresive but for the extra points.
Not without a higher cost.
1 hour ago, Timinater said:Agreed.
I see the Z-6 Phase I Trooper is the same, so perhaps a later phase Clone version will have suppresive but for the extra points.
lets see 5 black dice and 6 white dice per round per corps unit so a total of 66 dice per round. yeah no they don't need suppression on that weapon that is alot of damage potential no mater what. 6 corps unit throwing that many dice will easily wipe a army out.
No, it definitely shouldn't. Rebel troopers are the cheapest corps units in the game right now (Droids will be, but aren't out yet) and getting six of them with a "suppressive" keyword would be ridiculous. Can you imagine how dominate corps spam would be if 6 Rebel trooper squads could throw out 12 suppression tokens per round?
If we want to argue that they should have the keyword based on their role, then the DLT-19 should have it too, since it's a squad LMG as well. The basic concept of causing the enemy to duck is included in the game by the initial suppression token. Suppressive weapons are supposed to be something that goes above and beyond that level of firepower, and despite all the flash involved in a Z-6, they miss far more often than not at anything beyond close range. (from the shows, anyway)
Let's look at what has suppresive;
-Mortars
-Emplaced guns with specialized generators
-An Angry Lizard hefting a gun that's probably too heavy for a human to fire from the hip
-Being Electrocuted by an Old Man shooting lightning from his bare hands while cackling maniacally
-Jyn's tonfa, a type of weapon used in riot suppression.
-Specialized Ammo from a Crack Special Forces team, available in limited supply
-A poorly placed gun on an AFV. Weird, but on the other hand if it's firing on you the thing's close enough to run you over.
The latter two are a little weird, but from a mechanical perspective they're expensive, limited use, and unspammable. Z-6s are none of those things.
No. Z6's are good as is.

Edit: Oh wait I forgot about evidence.
Because it's already good enough for its points-cost. Any improvement would need an increase in cost. The purpose is to lay down a suppressive fire? Well, it does that, it gives out a suppression token. If you're trying to make it more "realistic" it shouldn't roll white dice. That giant gatling gun would be blowing big old 'oles in everything its handler sees. As it is, you can't hit the broadside of a barn with that thing. And if you do, the barn will still get its defense roll. If we're getting into realism, nobody would survive standing in the open in front of that kind of weapon. But they DO, cause it rolls white dice. It's one of the real mysteries of Legion to me. I guess aim tokens make it scarier. But I rarely get to play rebels.
Edited by TauntaunScout28 minutes ago, TauntaunScout said:Edit: Oh wait I forgot about evidence.
Because it's already good enough for its points-cost. Any improvement would need an increase in cost. The purpose is to lay down a suppressive fire? Well, it does that, it gives out a suppression token. If you're trying to make it more "realistic" it shouldn't roll white dice. That giant gatling gun would be blowing big old 'oles in everything its handler sees. As it is, you can't hit the broadside of a barn with that thing. And if you do, the barn will still get its defense roll. If we're getting into realism, nobody would survive standing in the open in front of that kind of weapon. But they DO, cause it rolls white dice. It's one of the real mysteries of Legion to me. I guess aim tokens make it scarier. But I rarely get to play rebels.
I Always thought that it fires low power blue laser bolts that dosen't have the same punch as red blaster shots. Maybe it's just my head trying to find logic in star wars 😋.
4 hours ago, TauntaunScout said:Edit: Oh wait I forgot about evidence.
Because it's already good enough for its points-cost. Any improvement would need an increase in cost. The purpose is to lay down a suppressive fire? Well, it does that, it gives out a suppression token. If you're trying to make it more "realistic" it shouldn't roll white dice. That giant gatling gun would be blowing big old 'oles in everything its handler sees. As it is, you can't hit the broadside of a barn with that thing. And if you do, the barn will still get its defense roll. If we're getting into realism, nobody would survive standing in the open in front of that kind of weapon. But they DO, cause it rolls white dice. It's one of the real mysteries of Legion to me. I guess aim tokens make it scarier. But I rarely get to play rebels.
And if we were being realistic, we'd have to play on far bigger tables. Squads would disperse to limit grenade damage, etc.
No.
But I do think that the HH-12 should have had Blast vs. Troopers and the ion weapons should have had Suppressive so they wouldn't be so narrow in application.
9 minutes ago, Djaskim609 said:And if we were being realistic, we'd have to play on far bigger tables. Squads would disperse to limit grenade damage, etc.
Well, we’re going for some realism. Hence why e-webs aren’t close combat units and wookies are. How much and what kind of realism is the stuff of endless disagreement.
Oh yeah, the game's an approximation for sure-the realism is limited, even metaphorical.
I don't think the z6 needs anything but the pathfinders sure feel underpowered. Their weapons just don't have the kick they need for their cost.
Spam of z6 is just the main reason i lost every single match i tried against rebels with my vader lists... if they get supressive i will run out of this game haha
11 die per troop is huge... is true that is not consistent but sometimes **** happens and these things vaporize entire troops in cover.
Remember one time Vader in heavy cover+dodge dies against a single attack that causes him 5 crits T_T
Yeah this topic seems a bit odd. Like asking if the T-47 should cost more. Or if the army composition rules should be re-written to give some sort of bonuses to an army with more than 10 activations.
No, even if they were exhaustible because you can take 6 of them.