The Phantom Squall

By Muelmuel, in Star Wars: Armada Fleet Builds

Just another nonsensical idea from identifying a possible fun combo. Squall can fling unengaged squadrons while phantoms can disengage themselves every end of round with cloak. So in theory: squadrons get into the Ball of Bedlam(Squadron fight) and 3 phantoms disengage from the chaos at end of round. Squall flings them 2 then flings them their normal 4 to go bomb another ship. That's distance 6 from the squad fight, meaning enemy squads that can disengage from the other friendly squadrons would take a while to reach them. The phantoms can freely bomb for a while and the cloak can help them reposition for next turn without carrier assist. This can be both a surprise move as well as huge threat radius so if opponent sees it coming might spread his squad ball out.

How to make this work: I think there are some compulsory components needed for this build. Firstly Sloane to give phantoms more bombing power. Escorts like advanced in the squad ball might be good to stop the enemy alpha from chewing the phantoms first. Also good maneuvering skillz as Squall needs to be at medium to fling them 2

So what other things would be good to fill out this list? Here's my current scratch build:

The Phantom Squall (111/399/400)
===============================
Imperial II-class Star Destroyer (120 + 52: 172)
+ Admiral Sloane (24)
+ Gunnery Team (7)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ XX-9 Turbolasers (5)
+ Avenger (5)
Quasar Fire I-class Cruiser-Carrier (54 + 12: 66)
+ Expanded Hangar Bay (5)
+ Boosted Comms (4)
+ Squall (3)
Gozanti-class Cruisers (23 + 2: 25)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2: 25)
+ Comms Net (2)
Dengar (20)
3 x TIE Phantom Squadron (3 x 14)
2 x Tie Advanced Squadron (2 x 12)
Black Squadron (9)
2 x Tie Fighter Squadron (2 x 8 )

Most Wanted
Hyperspace assault
Superior Positions

Edited by Muelmuel

I’ve done similar things, it’s a really fun way to fly. When it comes to escorts I highly recommend Zertik Strom (a fair bit tankier than a standard Advanced,) and Pryce, who can allow you to drop a Gozanti to fit a lot more squadrons. Otherwise you’re in very real jeopardy of losing the squadron game and rolling poorly on the Phantoms when it would be better to have a blue or two mixed into the squadron command (say, to spend a brace.) Soontir is always nice in this kind of wing, and Whisper is well worth her cost.

Edited by The Jabbawookie

Do you need the ISD II though?

40 minutes ago, Ginkapo said:

Do you need the ISD II though?

I guess it’s the Ion and range for Leading Shots being primary reroll.

I’d probably drop something to fit in flight controllers. May as well win that squadron fight!