On 5/20/2019 at 3:47 PM, Mep said:Either a pass mechanic or a cap on number of total units is best for the game. I actually like a cap on the number of units. It does get the game moving quicker with fewer activations and gives a reason to bring in higher priced units.
9 feels about right for an activation cap as I’ve toyed with it. I think you’d still need a pass mechanic on top of it though.