2 hours ago, Alpha17 said:Where's that stated? The article doesn't show their card or mention the Critical keyword. Another factoid from a podcast I missed?
And the problem I see with adding fire to other mortars and snipers is two-fold. Can you actually do that, or will adding their fire only work for Shoretroopers? The other issue is if you have to have line of sight, it becomes a race between the sniper and mortar to see who can get the kill first. At best, the mortar will likely have 2 HP, and a sniper with pierce will almost certainly win that race.
It's laid out in the notorious scoundrels podcast interview with the designers. The mortar has critical and suppressive and is a corps Detatchment.
If you are forcing your opponent's snipers to shoot at mortars in a race against the clock then they are having an effect on the sniper war.