With Rise of the Separatists finally here I'm looking at running what else but a Clone Wars era game. Shocking stuff. Early on, the book talks about
Knight-level
Heroic-level play and additional XP/Credits... so far, so par for the course.
Later on in the Equipment section it talks about how Clone Troopers can cash in 1000cr to get their standard loadout, whilst Jedi can cash in 2500cr for a lightsaber.
So a starting group in a Clone Wars campaign has to drop Duty/Morality to unlock their starting kit. I'm just wondering then if the default campaign the book was written for is Heroic-level Play? I'm not saying that this is a good or bad thing, but I'm interested in hearing peoples opinions. Since I'm working with a new group of players I had just intended to go with the default starting, but this has made me wonder if for a typical Clone Wars campaign I'm meant to give them a boost to begin with.