Tie Defender Re-Design
I think its time to have an honest discussion about Tie Defenders in X-Wing.
The ship is extremely cool looking. Possibly one of the most beloved ships in the entire game simply because of its mythology and the theme of it being a Super Powered Imperial Ship.
It is the definition of cool.
Unfortunately there is a problem. FFG ported over a genuinely boring and difficult to balance version of the ships design. Very little about the Defender's gameplay is as "cool" as it looks.
I know it has fans, believe it or not despite what follows here I am one of them. I get it. But I absolutely am not a fan of its current design.
- For a minute lets 100% forget what the ship used to be. Let go of the White K Turn and Free Evade. For some of you this will be difficult, potentially impossible.
- Imagine a totally different Defender.
- An actually fun Defender that could be cool, challenging, nuanced, and allowed to be costed in some rational way. What would it look like?
- The Tie Defender would benefit from a complete ground up redesign. Ignoring everything that it used to do in 1.0 entirely.
Couple Quick Comments on Its Current Design:
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White K-Turns are fundamentally uninteresting
- The literal gameplay loop of a Tie Defender lacks nuance
- Yes I understand that there is nuance to how they are played, but end of the day the White K-Turn Holds the entire ship back from being something more.
- The first time you play a game of X-Wing with the core box you fly at it each other and K-Turn.
- The Defender evokes that gameplay. It doesnt feel uniquely powerful. It feels like "Core Box K-Turn" the ship.
- It doesnt seem like a ship reserved for the best "pilots". Its boring.
- I dont care that it "flipped" in one or two scenes of a cool Cartoon. That doesnt make it its theme.
- Just because this used to be its "trick" doesnt mean it should still be its "trick".
- To Quote Anakin....."Its holding the defender back"
- Jousty things can be fun. It can still be jousty, semi direct, without a White K...the stat line guarantees that.
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Full Throttle is uninteresting, unnecessary, and a balancing problem
- Focus/Evade for simply not getting blocked isnt fun
- Its not rewarding, its just a Token Stack.
- I like the idea of a Speed Based mechanic, but not one that simply adds tokens to your ship.
- Token Stacks as a near universal rule are the most boring mechanics in X-Wing. They are Math. Math is boring.
- Full Throttle drives the defense capabilities so far out of line with "normal defense" that the rest of the ship must suffer some weakness ( primarily on Offense )
- Oh and just to drive the point home, Defense is absolutely the enemy to the Free Peoples of 2.0 X-Wing. Very Good Defense leads to terrible terrible gameplay. It is priced accordingly.
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Stat Line
- 3 Hull 4 Shields on 3 Agility is amazing but of all the Defenders traits its pretty much fine?
- Easiest part of its overall design to balance around.
- The Stat Line is not game warping ( though it is close to being that ). At least there is space to design around it.
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Actions
- No Linked Action, but you get nearly everything else you could possibly want without Stress.
- Having access to both a Boost or a Roll is a huge deal.
- It cant use both at the same time, but thats "ok". Like Fang fighters it has to get some things right. Thats neat.
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Tie D Title:
- This gets brought up a lot. Its a little better but, Double Tap isnt really all that creative.
- It preys on the Ion + White K Turn which frankly is stupid as ****. Speaking of Frank. Frank, are you reading this? Hi Frank. Thanks Frank.
- Ignore that to. Its more interesting than Full Throttle, no question. But its the past. Its a stale ship design.
Close Out:
- So what would a COMPLETELY different Tie Defender Design look like? What would the ship do? What would it be? What could it be?
- Personally I would prefer a simpler ship with a similar stat line and a linked action or two. A more "fundamental" ship, fewer tricks. More Subtle. Still a Power House. But less gimmicky.
- Id be happy with just a solid Dial, Solid Stat Line, Badass Ship Model, Sensors, Missiles, Cannons, Talent, possibly Modification, and a point cost to match.
- A simpler solid ship design with fundamentally different gameplay, not trapped at a point cost total of its own making.
- You all are more creative then me though. What would your Defender 3.0 look like forgetting everything about what it used to be? Give it some tricks, just make them new tricks.
Over/Under 2 Posts Before Someone Suggests Sabine's Rebel Defender?
Edited by Boom Owl