Destroyed ship removal timing question.

By icemanvisej, in X-Wing Rules Questions

Recently during a game we had this situation:

Init 3 ship fires a cluster missile at an Init 1 droid.

2 hits land on the droid with 1 health left. Owner decides not to spend the calculate as the ship would be destroyed in either case, but does not remove the destroyed ship (in this scenario with intentions of saving the calculate token for another droid to potentially use).

I have 1.0 hangover so I was of the opinion that as soon as the first ship is destroyed it is removed (along with it's tokens, target locks, etc.), in 2.0 does the destroyed ship get to hang around until all init 3 ships have activated? Am I perhaps remembering 1.0 incorrectly, and it's always been this way?

Thanks in advance.

in 2.0, if a ship is destroyed during engagement, from an attack by a ship at initiative x, or an effect triggered by a ship at initiative x while that ship is engaging, the destroyed ship is removed only after all ships at initiative x have engaged.

this is called the simultaneous fire-rule and is described at page 17 of the rules reference. it's also described under Destroying Ships on page 9.

On 5/15/2019 at 9:31 PM, icemanvisej said:

I have 1.0 hangover so I was of the opinion that as soon as the first ship is destroyed it is removed

This wasnt quite the case in 1E either. Simultaneous Attack Rule was a thing even back then.

This is the FAQ correction from the 1E pg 17 Rules Reference

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During the Combat phase, all ships with a pilot skill value equal to the active ship have the opportunity to attack before being destroyed. If a ship would be destroyed and if it has the same pilot skill value as the active ship but has not activated during the Combat phase, it is not destroyed. Instead, it retains its Damage cards and continues to function as normal, suffering any effects on its Damage cards. After it has activated during the Combat phase, it is destroyed and removed from the play area.

So in 1E they didnt stick around as long as they do in 2E, but they still were given the chance to activate.

On 5/16/2019 at 2:46 PM, meffo said:

in 2.0, if a ship is destroyed during engagement, from an attack by a ship at initiative x, or an effect triggered by a ship at initiative x while that ship is engaging, the destroyed ship is removed only after all ships at initiative x have engaged.

this is called the simultaneous fire-rule and is described at page 17 of the rules reference. it's also described under Destroying Ships on page 9.

Thank you, this is the clarification I needed!

If I read the OP correct, it's an initiative 3 ship that destroys an initiative 1 ship. So it's not a simultanious fire situation. The init 1 ship would be removed as soon as the attack is resolved, regardless of any other ships at init 3 waiting to engage. Or am I missing something?

21 minutes ago, Smuggler said:

If I read the OP correct, it's an initiative 3 ship that destroys an initiative 1 ship. So it's not a simultanious fire situation. The init 1 ship would be removed as soon as the attack is resolved, regardless of any other ships at init 3 waiting to engage. Or am I missing something?

You are. That's the 1e rule. 2e rules are that ships are only removed at the end of the init step in which they are destroyed regardless of the init of the ship in question.

I guess I'm suffering from "1.0 hangover" as well :)

It's very clear when I actualy look in the rules reference:

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If a ship is destroyed during the Engagement Phase , the ship is not removed until all ships of the attacker’s initiative have engaged.

Additionally, their abilities stick around for a bit:

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A destroyed ship’s abilities remain active until that ship is removed unless the ability specifies a different timing for the effect to end, such as “until the end of the Engagement Phase.” Such effects remain active until the end of the specified time.

Which means that, for example, you could have the following scenario:
- Ship A shoots at Biggs (or someone with a similar ability, e.g. Selfless), destroying Biggs.
- Ship B shoots someone else at the same Initiative as Ship A; Biggs, still with an active ability because he hasn't been removed yet, can absorb fire (assuming that the other conditions of his ability are met).