I dunno which sport has Center as a position, but the Vultures seem to got this covered.
I want to talk about the number 2 and 3. Great numbers. The best. Take it from me.
Been thinking that in a swarm 4 or 5 vultures, its really nice to have two with Grappling + ESC. You take one of your biggest rocks, and plop it dead center in the map. Then yolo straight onto it, hopefully covering yourself. And you can just stay on that rock and deny a huge amount of area. Generally, your opponent will have the initiative, and put the other two rocks all the way in their corners. Woe is them if they don't and or if they don't take gas clouds.
One may consider a 3rd grappler. As I think the combination of 2 center 1 on the side makes for exceptional area denial. HOWEVER, I find that only 2 ever really stay on rocks.
Grappling is economically sound, giving a 3rd agility, but the ability to stay put and rotate is SO valuable. Staying on a rock too provides great cover and is hard to fight. On a big rock too, you can sometimes rotate and BR link Calc.
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Vultures seriously fall off though if you don't have enough, either for passing calculates (like DFS or Kraken) or just lacking Calc share.
A good test is to find out if 2 Grappling Vultures (maybe + 1 nonGrappler) in any list are good fillers.
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This is also a general PSA that unless your opponent does stupid things, you probably only need 2 grapple upgrades, maybe 3. Don't bother giving all 5 vultures grapple.
Edited by Blail Blerg