Who Wants Star Wars Resistance Ships Added to X-Wing?

By Boom Owl, in X-Wing

I assume sometime after Episode 9 Ships are released?

Resistance:

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Scum:

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First Order:

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5 minutes ago, Boom Owl said:

I assume sometime after Episode 9 Ships are released?

Resistance:

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Scum:

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First Order:

those, please

I guess just the T80/T85? and the First Order Red Interceptor.

If they release the racer type ships, I'd be cool to have each model in a larger squadron pack and then only the pilots that fly them are allowed to use those ships. Unique ships basically. Probably a difficult pack to put together financially for FFG. Scum could receive a similar pack that's just about salvaged uglies based on the ones above.

Edited by RStan
2 minutes ago, RStan said:

I guess just the T80/T85? and the First Order Red Interceptor.

If they release the racer type ships, I'd be cool to have each model in a larger squadron pack and then only the pilots that fly them are allowed to use those ships. Unique ships basically. Probably a difficult pack to put together financially for FFG. Scum could receive a similar pack that's just about salvaged uglies based on the ones above.

3 packs like the republic and cis got for sure. Thatd sell as well as Saws did probably.

Edited by Boom Owl

I wonder if the Colossus Racers could be their own faction. Maybe even all bundled in one large squad pack (or core set). Could make for a nice option for new people getting into the game.

14 minutes ago, RStan said:

I guess just the T80/T85? and the First Order Red Interceptor.

If they release the racer type ships, I'd be cool to have each model in a larger squadron pack and then only the pilots that fly them are allowed to use those ships. Unique ships basically. Probably a difficult pack to put together financially for FFG. Scum could receive a similar pack that's just about salvaged uglies based on the ones above.

They could give them some generic pilots, though I have to agree that the unique pilots should be ones that have touched those ships. And a couple of these are absolutely one-of-a-kind ships as well. like Black Ace is supposed to be a heavily modified TIE/ln. Blue Ace was allegedly custom-built from the ground up. Maybe we could come to find that the basis of Tora's racer was used to create a standard line of fighters but that feels less likely for Griff's.

AFAIK, the rest of the racer's we saw (Fireball, Red Ace, Yellow Ace, Yeager's fighter, Galaxy's Glory, Rucklin's racer) are not outright said to be custom jobs so they could be modified versions of stock fighters. We know Green Ace is a "modified G30," whatever that is.

Right now I think the G30 and the Fireball are the easiest to bring over. While we don't have other pilots known to fly the G30, we at least have a model. And for the Fireball, while we don't have a name, we have several possible unique pilots.

I haven’t watched the show. I don’t particularly care if they make it or not, though I imagine they will have to or else the FO and Resistance will never have the ship counts necessary.

I like a suggestion I read onhere, with the Resistance Racer ships being in a 5-pack for a "race game," an official X-Wing Mario Cart. They'll certainly need at least quickbuilds for deathmatch X-Wing, but I don't know if the one-of-a-kind custom racer ships should really be in the normal game.

//

I'd be totally into T-85 and First Order Interceptor. That Scum Gunboat (Scumboat?) looks cool, too.

My take on a way to make Yet-Another-X-Wing interesting, and how to make a FO Interceptor a fun ship in a faction which already has the Silencer.

  • T-85:
    • Gimmick: Aileron S-Foils. Basically, a cross between a TIE Striker and X-Wing, with pre-dial movement shenanigans.
    • Statline: 3/3/3/3:
    • Dial: Striker-like, with 1/2 hards, 1/2/3 bank and straight (1 and 2 are blue), a slowish K-Turn, some S-Loops.
    • Upgrade Slots: Astromech, Tech, Elite as needed. Either Torpedo or Weapons Hardpoint as appropriate to lore. Like a TIE/D, these things shouldn't have a mod slot.
    • Actions: Focus, Lock, Red Evade.
    • Aileron S-Foils
      • Open - Before you reveal your dial, if you are not stressed, perform a white (1 left bank) (1 straight) (1 right bank) maneuver. After your activation ends, you may flip this card.
        • Grants Barrel Roll and Focus -> Red Barrel Roll actions.
      • Closed - Before you reveal your dial, if you are not stressed, you must perform a barrel roll (not an action). If it fails, treat it as a maneuver instead. After your activation ends, you may flip this card.
        • Grants Boost and Focus -> Red Boost actions.
    • Price: High. This version of a T-85 would want to be somewhere between E-Wing and TIE/D levels high.
  • FO Interceptor:
    • Gimmick: powerful Bullseye weapon, slow blues.
    • Statline: 2 red front arc weapon, 4 red bullseye arc primary weapon. 3 agility, 3 hull, 1 shield.
    • Ship Ability: Centerline Laser Cannons. While you perform an attack, you do not add the Range 1 bonus.
      • I kind of prefer to do it this way than with a Heavy Laser Cannon or an ability to add two dice to targets in the bullseye arc. First, the printed Bullseye is kinda cool (Nantex has one!), and would be really handy in final salvo rolls. Second, there are sometimes interactions where it'll matter. Outmaneuver won't really work with this, and that's good. Who actually wants a 4-dice Outmaneuver railgun in the game, strapped to a TIE/v1?
    • Dial: 1/2/3 Hard and Bank, 2/3/4/5 straight. Speed 1 and all straights are Blue. Red 5k, 2k.
    • Upgrade Slots: Tech, Mod, Mod. Elite as needed.
    • Actions: Focus, Evade, Lock, Barrel Roll -> Red Focus. Boost -> Red Focus.
    • Price: probably mid to high 30s for the lowest generic, between 50 and 60 for a top ace.
Edited by theBitterFig

I don't mind them getting in the game, but won't be buying any.

I think it doesn't fit in the game. IMHO those ships fits more in a shorter and a more simple game.

The schemes of colours, the miscellaneous designs, the overall look, I totally pictures this in a race game, age 7+. I like Xwing like "this is war" kind of game, but I may change my mind.

Will those ships enter the game? This is totally possible, résistance and FO are still low on ships

Thinking twice, some of the ships look like "uglies" ( are uglies canon or legend?) and I would totally love a pack with 3 clunky colourfull uglies... I am self-contradictory sometimes.

I like the designs (I'm slogging through the series even though it isn't my favorite; I DO really like the design choices), but I don't think the racer ships have a place in X-wing.

Season 1 of Resistance does show them being able to fight and carry ordnance and season 2 will likely have them pitted against First Order groups and other pirates.

The ones that I believe will see releases are the Fireball, T-85, Vonreg's Tie, and maybe a pirate ugly. The Fireball has a few possible unique pilots from Kaz, Tam, Yeager, Neku, BB-8, and CB. The other racer ships are more difficult due to only 1 or 2 pilots, namely the pilot themself or the droid flying. Unless they play musical ships in the next season.

1 hour ago, stuffedskullcat said:

I like the designs (I'm slogging through the series even though it isn't my favorite; I DO really like the design choices), but I don't think the racer ships have a place in X-wing.

They may be racer ships, but they are bristling with cannons, and perform defense-duty for the Colossus from pirate attacks.

2 minutes ago, Jehan Menasis said:

They may be racer ships, but they are bristling with cannons, and perform defense-duty for the Colossus from pirate attacks.

I know, like I said I'm watching the show so I see their armament and duty; I just don't see them being a part of X-wing. I could be wrong.

Darth Meanie's simple Should It Be In The Game? Rule:

1. Is it Star Wars?

If "yes", go on to #2.

2. Would it work at 1/270 scale?

If "yes", go on to #3.

3. Is it Yuzzhan Vong?

If "no," go on to #4.

4. It belongs in the game.

3 hours ago, Darth Meanie said:

Darth Meanie's simple Should It Be In The Game? Rule:

1. Is it Star Wars?

If "yes", go on to #2.

2. Would it work at 1/270 scale?

If "yes", go on to #3.

3. Is it Yuzzhan Vong?

If "no," go on to #4.

4. It belongs in the game.

Ssi-ruuvi swarm class battle droids and Fw'Sen picket ships for the win!

4 hours ago, Darth Meanie said:

Darth Meanie's simple Should It Be In The Game? Rule:

1. Is it Star Wars?

If "yes", go on to #2.

2. Would it work at 1/270 scale?

If "yes", go on to #3.

3. Is it Yuzzhan Vong?

If "no," go on to #4.

4. It belongs in the game.

Can't wait for the gungan submarine 😜

Joke asside, we all have our own vision of a good aesthetic in SW, I don't want to start a new " it's Disney's deal with it" fight. The galaxy is big enough for all kind of heroes and ship design.

20 hours ago, RStan said:

I guess just the T80/T85? and the First Order Red Interceptor.

If they release the racer type ships, I'd be cool to have each model in a larger squadron pack and then only the pilots that fly them are allowed to use those ships. Unique ships basically. Probably a difficult pack to put together financially for FFG. Scum could receive a similar pack that's just about salvaged uglies based on the ones above.

I could see the T-80 and FO Int being released as a single. If they add the racers, my thought is it will be in a game that gives us rules for racing using the X-Wing mechanics so any ships in the game can be used.

2 minutes ago, T70 Driver said:

I could see the T-80 and FO Int being released as a single. If they add the racers, my thought is it will be in a game that gives us rules for racing using the X-Wing mechanics so any ships in the game can be used.

I just created a mod to play as racers, that I based on Starv Wars Resistance. Their ship does not ahve unique abilities, but you can customize your own ship. See the Star Wars Resistance Race post.

The racers are cool. The uglies are cool. The T-85s are cool. Realistically I only see Vonreg's ship making it into the game in the near future.

  • If the racers made it I think they should be a squad pack and each ship would only have the pilot from the show, with the exception of the Fireball because we know there are at least 2 pilots for it, but that's a $100+ squad pack we're talking about. Who is going to pay for that? They aren't quite resistance, nor are they scum. Maybe season 2 will turn all those people into resistance fighters.
  • Does the game really need more scum ships in the near future? We already don't see the majority of Scum ships being played. The tope 5-6 scum lists on meta wing are a Drea Scurrg swarm or a mix of Fangs, Firesprays, and StarVipers.
  • I feel like the T-85s are/would be too similar to the T-70s and only cannibalize how often T-70s are played.
23 hours ago, theBitterFig said:

I like a suggestion I read on here, with the Resistance Racer ships being in a 5-pack for a "race game," an official X-Wing Mario Cart. They'll certainly need at least quickbuilds for deathmatch X-Wing, but I don't know if the one-of-a-kind custom racer ships should really be in the normal game.

Only two of them have actually been stated to be one-of-a-kind. One of them actually is a custom built from a production model (Green Ace, built from a G30). That said, I do really like the idea of a scenario-themed box release with racing rules, the Fireball, and all or most of Ace Squadron. They could also then do a second box including Yaeger's racer, his brother's racer, Rucklin's racer, and whatever Aces didn't make it into the first box. I think that covers all the major characters that participated in races in the first season.

18 hours ago, player2422845 said:

( are uglies canon or legend?)

Both! We've seen a number of uglies in the comics, particularly in the Poe Dameron comics. On top of that, the pirate ships in Resistance and Black Ace are certainly uglies in spirit if not in name.

Vonreg's Tie for the win !

I want them all. Every last one of them. :D

I love the look of them, and in the show they spend a lot of time doing combat duty as well as racing. I'd go so far as to say combat is their primary duty, and racing is what they do to pay the bills.

I do see the problem that has been brought up: the ships we have in the game tend to be production models with some customization. Whereas the racers tend to be.... well. Mostly custom. The Fireball looks to be built along the lines of a Z-95 (and can take parts from both a Z-95 and Z-96). And there's a Sheathipede looking thing above that I can't seem to find a name for. But that's probably a variant on a Sheathipede. So... Where do we have multiple pilots? The Fireball has 3 or 4 pilots. But the rest? Would we be ok with having a ship with just 1 pilot, no generics? Or are we willing to have a generic "colossus defense pilot" for each ship?

But yes. Gimmie. I want all the toys in this game. FFG plz.

11 minutes ago, Punning Pundit said:

I'd go so far as to say combat is their primary duty, and racing is what they do to pay the bills.

And there's a Sheathipede looking thing above that I can't seem to find a name for. But that's probably a variant on a Sheathipede.

Indeed there was a number of people complaining that the show was setup to be about racing though we possibly saw them in combat more than racing.

It's just the newest version of the Sheathipede. I think that was called out in the show notes somewhere on StarWars.com.