35 minutes ago, JediPartisan said:Also the chances of winning are definitely not equal if one side has more opportunities if gaining victory tokens.
More ways to gain victory tokens does not equal better chances of winning. One side can have fewer options for securing victory tokens, but might be better suited for it (think higher activation number, deployment via Infiltrate, better mobility).
I've recently had a chance to combat an imperial gunline with Veers, 2x snipers, 1x DLTDeathTroopers, Boba, some DLT stormtroopers and a unit of snows. 10 activations total. I had my Fly Boys list, with Luke, Han, 1.4FD, Pathfinders, Snipers and infantry to boot. Was it easy? Heck no, one of the hardest games I've played. Did I win? Sadly no (cost me the tournament).
I was blue and manged to force my opponent into cutting either Rapid Reinforcements (w/ 1.4 and Fleets versus Flames) or Recover the Supplies, and we played the latter in clear conditions. I started strong, deploying Pathfinders on the middle objective, going second and picking it and running into light cover with one suppression. My enemy focused fire on them (killed them by the end of the turn), allowing me to push the rest of my army. Then we went back and forth. I've put a lot of dmg on his Boba (1 hp left) and put his flank in check with Luke, he almost killed Han. Then I made the biggest mistake in the game. Having two tokens and control of the center of the battlefield, Instead of withdrawing, I pushed forward, greedy for a kill. In effect, I lost the support of 1.4 that was too far, took a ton of fire and gave Bounty to Boba who killed Han (failed to kill him in turn, with a lot of fire). This way my easy 3:2 win turned into 1:3 loss.
Do i feel like I was handicapped vs my opponent? No. I knew his list, so I pushed him into bad choices in setup phase, I deployed better. I lost not to the dice, not to the list. I lost due to my tactical mistakes.
That said, I stand by my initial statement that there is no imbalance in the game. I will admit, though, that 1.4FD turret is loosing a lot of value in games where the Imperials are comfortable staying far.