I recently got pretty burned out on X-wing, and took a break from the game. Coming back, I've found I have some interest in building themed lists. While I want these lists to be thematic, I also want them to have a fighting chance; I'm not expecting them to be competitive, just good enough that I can actually have some fun when I put it on the table and my opponent has inevitably brought The Latest Netlist(tm).
My first project is the Trench Run. The bare bones is 190 pts:
Trench Run ( 190 )
| Wedge Antilles — T-65 X-Wing | 52 |
| R2 Astromech | 4 |
| Servomotor S-Foils | 0 |
| Ship Total: 56 | |
| Half Points: 28 Threshold: 3 | |
| Luke Skywalker — T-65 X-Wing | 62 |
| Instinctive Aim | 2 |
| Proton Torpedoes | 12 |
| R2-D2 | 6 |
| Servomotor S-Foils | 0 |
| Ship Total: 82 | |
| Half Points: 41 Threshold: 3 | |
| Biggs Darklighter — T-65 X-Wing | 48 |
| R2 Astromech | 4 |
| Servomotor S-Foils | 0 |
| Ship Total: 52 | |
| Half Points: 26 Threshold: 3 | |
I suppose the Instinctive Aim is not strictly necessary, but it's thematic and could be useful for shooting from the hip after a k-turn or reposition, so I'd rather not cut it unless it's to make room for something absolutely amazing.
Things I've strongly considered:
- Predator or Crack Shot on Wedge
- Afterburners or Shield Upgrade on Wedge
- Spare Parts for Wedge and/or Luke
- Freeing up points by stripping Biggs of everything but his glorious mustache
I thought about dropping Instinctive Aim or making R2-D2 generic to fit in another protorps on Wedge, but I'm hesitant to do that without a bid or any way to get a defensive mod on Wedge.
I'm also thinking a bit about tactics, because three X-wings is a bit awkward. When do I joust with all three? When do I split off a flanker? Do I want the flanker to be Luke or Wedge? I tend to think that either one could be a finisher, unless the opponent is moving exclusively after Luke.
Any thoughts/experiences are welcome!