Beginner first Rebel tournament list

By Super Saiyan, in Star Wars: Armada Fleet Builds

Hello,

I'm new to Armada and will a be attending a tournament soon. I came up with this list that is build around a few components that I would like to have.
Most of the components are there to make my life easier while playing. Beeing a newbie I realized that I make a lot of mistakes.

Things I wanted in my list:

-Squadrons with the Rogue keyword. So I dont have to care about activations that much.
-Ships that I can fly in some kind of Konga gunline. (I feel comfortable flying that way because I have some kind of plan how to setup and fly, even if it is predictable)
-Not too many ships to prevent collisions.
-Objectives that are easy to handle for me.

I would be really happy to hear some thoughts or tipps for improvement.

Faction: Rebel Alliance
Points: 394/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] Assault Frigate Mark II A (81 points)

- Admiral Ackbar ( 38 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 138 total ship cost

Assault Frigate Mark II A (81 points)

- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 100 total ship cost

CR90 Corvette A (44 points)

- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
1 Lancer-class Pursuit Craft ( 15 points)
2 YT-2400s ( 32 points)
= 80 total squadron cost

Card view link

Fleet created with Armada Warlords

I would change both AFII-As to AFII-Bs. You don't need the extra dice out the front and rear as you should usually be shooting twice out of the flanks using the Gunnery Teams. ABII-Bs are also 9 points cheaper saving you 18.

You could spend the 18 to upgrade the Flotilla to a Tantive IV TRC CR90 but this would also require a drop in fighter strength. Or spend the 18 points on a set of boosted comms and Rogue Squadron or upgrading one or both YT2400s to Dash, Han or Corran.

Advanced Gunnery would have to go on Jiana's Light. The FAQ tells you the word "Cannot" on the Gunnery team upgrade can't be overridden by anything - even the scenario. You would get no benefit from it on an AF-II and on Jiana's light it isn't really worth the risk. Most Wanted is a good alternative making the Flotilla the target and whichever enemy ship is large enough and that you have a decent chance of killing.

Thank you for the input Mad Cat!

I changed the list following your advice:

Faction: Rebel Alliance
Points: 394/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 129 total ship cost

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 91 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Boosted Comms ( 4 points)
- Comms Net ( 2 points)
= 27 total ship cost

1 Lancer-class Pursuit Craft ( 15 points)
1 Rogue Squadron ( 14 points)
1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
2 YT-2400s ( 32 points)
= 94 total squadron cost

Card view link

Fleet created with Armada Warlords

I always like xi7 over most things in that slot over the duel turbolaser turret.