I had the following situation in my game yesterday:
My players escaped in their Silhouette 4 ship from the Hangar of an Imperial Frigate and punched it, however, the Fregate's seven port turret-mounted turbolasers had a chance to fire. I looked through my NPC cards and found the Imperial Gunner, which - to my surprise - is a Minion (Agility 2, Gunnery 1 [as a group]).
So what a I did is, I divided the seven turbolasers into 3 groups (one with 3 and two with 2 lasers each) and fired, using YY for the first three lasers, and YG for the two other groups.
Would you agree to that or would have fired each turbolaser alone? And would you have used that Minion Gunner with Agility 2? I mean, did he even visit the academy?
Whatever. I then looked forward to a fine chase scene with a couple of TIE's on the heels of the player's ship. Oh well. My pilot (240 XP, Agility 5, 3 ranks in Piloting (Space)) had an easy time outrunning those little fighters and they made it to Hyperspace easily. I even threw stones in their way (disabled hyperdrive and navicomputer, had to get that online first, etc.) but instead of cinematic and tense, it was easy-peasy for them. Piece of cake really. With only 240 XP, my players slowly develop those superhero powers I disliked so much when I played D&D/Pathfinder ...
Edited by PzVIE
typo