I was doing pretty well. I had the abandoned tools and was chipping away at the exit.
But then I drew New Devilry, so I had to switch to another quest card.
I found the exit again, and was chipping away (starting with 0 progress) and had 3 on it and then again, New Devilry came and threw that out the window.
A third time I found the exit, and was progressing nicely, but then again, you guessed it, New Devilry.
This time I found the a quest card that let me choose to either discard a card each (and eliminate the player if the card is a treachery) or pick another quest card. I was very tired by this point, so I chose the riskier option. I discarded the first card and it was an enemy (good). For the 2nd player it was a treachery, so bye bye 2nd player. And then, thanks to some lousy shadow cards, my other player lost 2 heroes by the end of the turn.
So, it all came crumbling down.
What an aggravating quest!
I think what really bothers me is not knowing how much time it will take to finish. I was expecting an hour, but New Devilry kept prolonging the game, until I passed the 2 hour mark. By then I was really, really tired of the scenario, so I stopped playing safe and took a risk that lost me the game.
Has anyone else found this scenario frustrating and exhausting?
Are there other scenarios like this in later cycles, where the game seems to be "toying with us" until we finally quit (or self-destruct) from exhaustion?
Edited by tripecac